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Enabled – Turns the VRayLuminaire light on and off.

Color – Specifies the tint color of the Luminaire Light.

Intensity – Sets an intensity multiplier.

File – Specifies the .vlw file that holds the baked lighting.

Units – Choose the light units. Using the correct units is essential when using the V-Ray Physical Camera. The light automatically takes the scene's unit scale into consideration to produce the correct result for the scale you are working with. The possible values are:

Default – The color and multiplier directly determine the visible color of the light without any conversion. The light surface appears with the given color in the final image when seen directly by the camera (assuming there is no color mapping involved).
Lumens – Total emitted visible light power measured in lumens. When this setting is used, the intensity of the light does not depend on its size. A typical 100W electric bulb emits about 1500 lumens of light. Note that V-Ray uses a conversion unit of 683 lum/watt, that is, the maximum physical possible Luminous efficacy.
lm/m/m/sr – Visible light surface power measured in lumens per square meter per steradian. When this setting is used, the intensity of the light depends on its size.
Watts – Total emitted visible light power measured in watts. With this setting, the intensity of the light does not depend on its size. Keep in mind that this is not the same as the electric power consumed by a light bulb, for example. A typical 100W light bulb only emits between 2 and 3 watts of visible light. Note that V-Ray uses a conversion unit of 683 lum/watt, that is, the maximum physical possible Luminous efficacy.
w/m/m/sr – Visible light surface power measured in watts per square meter per steradian. When this setting is used, the intensity of the light depends on its size. 

Filtering On – Enables stochastic filtering of the light field to reduce aliasing.

Filter Strength – Specifies the strength of the stochastic filtering of the light field.

Lo D On – 

Scale – Allows the loaded asset to be scaled up or down.

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Invisible – Controls whether the shape of the light source is visible in the render result. When this option is enabled, the light source is not visible in the rendering. When this option is disabled, if the light source is seen directly by the camera or through refractions, it appears in renderings in the current light color.

Affect Diffuse – Determines whether the light affects the diffuse properties of the materials.

Affect Specular – Determines whether the light affects the specular properties of the materials. This means glossy reflections.

Affect Atmospherics – When enabled, the light influences the atmospheric effects in the scene. This option is not available with V-Ray GPU.

Diffuse Contribution – A multiplier for the effect of the light on the diffuse component.

Specular Contribution – A multiplier for the effect of the light on the specular component.

Atmospherics Contribution – Determines the amount of influence the light has on the atmospheric effects.

LPE Label – Allows a label to be assigned, which can be used to reference the light in a Light Path Expression. This is especially useful when working with the Light Select render element to evaluate custom light contributions in the scene.

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