The V-Ray UVW Randomizer allows applying random offset, rotation, and scale to textures. To use it, connect the UVW Randomizer to theUvw attribute Mapping input of a texture node.
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Click CTRL + H to expand all the hidden input ports of V-Ray nodes. Not all V-Ray input ports are exposed, to save space, but if you need a specific port that is not visible, use this shortcut to show all of them.
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Rotation Range Min/Max – The min and max range in which the rotation parameters are applied.
Rotation stepsSteps– Specifies the number of steps in which the variance interval is achieved. For example, if UV rotation is set from 0 to 360 with a Step of 5, the texture is rotated at an angle that is a multiple of 72 degrees (e.g. 72, 144, 216..)
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Scale Variance
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U Scale Range Min/Max – The min and max range in which the scale parameters are applied to the U axis.
U Scale Steps – Specifies the number of steps in which the variance interval is achieved on the U axis.
V Scale Range Min/Max – The min and max range in which the scale parameters are applied to the V axis.
V Scale Range Steps Steps – Specifies the number of steps in which the variance interval is achieved on the U axis.
Variance V Scale Unlocked – When enabled, the U and V axes can be scaled separately.