See the Render Channels page to find out where you can find these properties.
Channel Name– Customizable name for the render channel.
Enable Deep Output–Specifies whether to include this render channel in deep images.
Use Multimatte ID– When enabled, the pass considers the Material ID and renders accordingly. When disabled, these values are considered to be the Object ID.
Affect Matte Objects– Determines whether to include matte objects when generating the render channel.
Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Denoise– Enables the render channel's denoising, provided the Denoiser is enabled.
Color Mapping–Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default.
Selection
IDs Selection Mode– Specifies the selection mode:
Single ID– Allows you to select only one ID to be included in the render pass. Range IDs– Allows you to specify a range of IDs to be included in the render pass. Custom IDs– Specifies a list of IDs included in this render pass.
ID– When the IDs Selection Mode is set toSingle ID, you can specify that ID in this field.
Start ID/ End ID–When the IDs Selection Mode is set toRange IDs,you can specify a start and end value of the IDs.
IDs–When the IDs Selection Mode is set toCustom IDs, use this field to enter the IDs.
Invert Selection– Uses the opposite of the selected objects in the render pass.