This page provides information about the Object Select Render Channel in V-Ray for Blender.
Overview
The Object Select Render Channel stores only the object(s) called out with a specific Object or Material ID.
This effect is reversible to create a render channel that excludes a particular object or objects according to Object or Material ID.
When rendering this channel out, it also includes a filter and alpha pass separately to help make it easier to use when compositing.
UI Path: ||V-Ray Node Editor|| > World > Render Channels > Matte > V-Ray Object Select
Properties
See the Render Channels page to find out where you can find these properties.
Channel Name – Customizable name for the render channel.
Enable Deep Output – Specifies whether to include this render channel in deep images.
Use Multimatte ID – When enabled, the pass considers the Material ID and renders accordingly. When disabled, these values are considered to be the Object ID.
Affect Matte Objects – Determines whether to include matte objects when generating the render channel.
Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.
Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default.
Selection
IDs Selection Mode – Specifies the selection mode:
Single ID – Allows you to select only one ID to be included in the render pass.
Range IDs – Allows you to specify a range of IDs to be included in the render pass.
Custom IDs – Specifies a list of IDs included in this render pass.
ID – When the IDs Selection Mode is set to Single ID, you can specify that ID in this field.
Start ID/ End ID – When the IDs Selection Mode is set to Range IDs, you can specify a start and end value of the IDs.
IDs – When the IDs Selection Mode is set to Custom IDs, use this field to enter the IDs.
Invert Selection – Uses the opposite of the selected objects in the render pass.