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This page provides information on the BRDFCarPaint material node.

 

Page Contents

Table of Contents
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Overview

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The V-Ray Car Paint material simulates a metallic car paint. It is a complex material with four layers: a base diffuse layer, a base glossy layer, metallic flakes layer, and clear coat layer. The material allows the adjustment of each of these layers separately.

 

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 UI Path:

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||shop Network|| > Material > V-Ray Material node > V-Ray > Material > Car Paint

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||mat Network|| > V-Ray > Material > Car Paint

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Node

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The BRDFCarPaint node provides inputs for controlling various material properties. They correspond to parameters in the section below.

 

 

 

Base

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Double Sided – When enabled, the material is double-sided.

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Trace Base Reflection – Toggles reflections for the base layer


Coat

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Strength – The strength of the coat reflections when the surface is viewed directly from the front.

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Trace Coat Reflections – Toggles reflections for coat layer.


Flakes

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Mapping Type – Specifies the method for mapping the flakes. The possible values are:

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Trace Flakes Reflections – Toggles reflections for flake layer.


Options

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Trace Reflections for All Layers – When enabled, reflections will be traced for all layers of the Car Paint material.

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Anchor
flakeOrientation
flakeOrientation

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Example: The Flake Orientation Parameter


This set of images demonstrate the effect of the Orientation parameter. Note how lower values produce flakes more aligned with the surface normal, so that light is reflected more uniformly. Higher values produce more random flakes leading to more variation in the flake illumination.

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flakeDensity
flakeDensity

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Example: The Flake Density Parameter


This set of images shows the effect of the Density parameter. Note how larger values produce more flakes, but do not change the flake size.

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Anchor
flakeScale
flakeScale

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Example: The Flake Scale Parameter


This set of images demonstrate the effect of the Scale parameter. Note how lower values scale the entire flake structure.

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Anchor
flakeSize
flakeSize

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Example: The Flake Size Parameter


This set of images shows the effect of the Size parameter. Note how larger values make the individual flakes larger, but do not change their count.

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Anchor
flakeFiltering
flakeFiltering

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Example: The Filtering Mode Parameter


This example shows the effect of the Filtering Mode parameter.

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Anchor
flakeMapSize
flakeMapSize

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Example: Anti-aliasing Filters


Here is an example briefly demonstrating the effect of different anti-aliasing filters on the final result.

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Filtering Mode: Directional
Map Size:256
Flake maps take 10 MB


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Filtering Mode: Directional
Map Size:512
Flake maps take 40 MB


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Filtering Mode: Directional
Map Size:1024
Flake maps take 161 MB


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Filtering Mode: Directional
Map Size: 2048
Flake maps take 645 MB


 

 

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Notes

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  • The BRDFCarPaint material needs to precalculate several textures related to the flakes. Depending on the Flake map size parameter, this may take a few seconds. When using the swatch preview, this may lead to slight delays between changing a parameter and the update of the material swatch.