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Node
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The BRDFLight node provides inputs for controlling various material properties. Most correspond to parameters in the section below.
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Compensate Exposure –Used when rendering with the V-Ray Physical Camera. When enabled, the intensity of the material will be adjusted is adjusted to compensate for the camera exposure.
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This example shows using the BRDFLight material with a texture in the Color slot. In order to control the strength of the light we will need to adjust the value of the Color Multiplier.
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