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This page provides information on the V-Ray Procedural Fur plugin.

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Overview

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VRayFur is a very simple tool for creating procedural fur. The fur is generated only during render time and is not actually present in the scene.

To create a VRayFur object, you must first select a mesh from the 3ds Max scene, then go to the Create panel, choose the VRay category, and then click on the VRayFur button. Note that if you have not selected an object, or you have selected an object which is not compatible with VRayFur, the VRayFur button will appear greyed out.

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UI Path

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||Select geometry|| > Create menu > V-Ray > V-Ray Fur

||Select geometry|| > Create panel > V-Ray list > VRayFur

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||Select geometry|| > V-Ray Toolbar > V-Ray Fur button

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This section determines the density of strands over the source object.

 

 

Per face – Specifies the number of fur strands per triangular face of the source object. Every triangle will generate the specified number of fur strands.

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It is possible to use vertex color maps to style the fur. A separate tool for this task, VRayFurStyler, is available for download here.

 

 

Notes

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  • Avoid applying textures with Object XYZ mapping to the fur. If you need to use a 3d procedural texture, apply a UVW Map modifier to the source object with the option to convert XYZ to UVW coordinates and use explicit mapping for the texture.
  • Avoid having very large triangles covered with fur, since the fur is generated in groups corresponding to triangles of the original mesh.
  • Shadow maps will not include information about the VRayFur. However, other objects will cast shadows on the fur, even with shadow maps.
  • Sharp VRayShadows may produce flickering with VRayFur in animations, because the lighting situation of individual strands will change very rapidly. Area shadows or VRayLights may produce smoother results.
  • VRayFur will not work with VRayPlane as a base object.