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This page provides information on the V-Ray Procedural Fur plugin.
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Overview
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UI Path
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This section determines the density of strands over the source object.
Per face – Specifies the number of fur strands per triangular face of the source object. Every triangle will generate the specified number of fur strands.
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It is possible to use vertex color maps to style the fur. A separate tool for this task, VRayFurStyler, is available for download here.
Notes
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