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$(work_path) – $(data_dir)/$(scene)_Phoenix_frames/$(nodename)_####.aur $(data_path) – $(data_dir)/$(scene)_Phoenix2_frames/$(nodename)_####.aur If you are transferring your scene and assets between Windows and Linux, prefixing your path with the $(workspace) or $env(<variable_name>) macros can make it possible to use the same scene without any manual modifications to the cache path. #### is the frame number formatted with at least as many digits as the hash signs. If the frame digits are less than the hashes, the number is padded with zeroes to the left. As an example, the following table shows how different numbers of hash signs affect the formatting of different frame numbers.
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