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Rubber Studded Black

 

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Stucco

 

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Walnut Semi-Gloss

 

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Basic Attributes

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The Basic rollout provides the attributes used to set the path to

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the .mdl

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 file that you wish to load into your chosen material, and an Update button needed to refresh the other attributes available, based on the material file used.

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MDL file

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 – Specifies the file path and .mdl

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 file loaded.

Chosen

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material – If more than one material definition is included in the loaded .mdl

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 file, the selected materials will be seen in the rollouts below.

MDL parameters– The Update button refreshes the additional material-specific attributes for the

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loaded .mdl

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Parameters

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Any additional material-specific attributes (if any) are listed in this rollout. The example below shows parameters for the Coated Flip-flop Paint material

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 MDL

 MDL material attributes that can accept Render Nodes to map color values can now use File textures as input. Note

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that while other texture types may also be used, only File textures are guaranteed to work properly.

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coated_flipflop_paint.mdl Parameters

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Advanced Attributes

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Max Ray Depth – Specifies the maximum reflection/refraction depth for the shader.

Remap Roughness

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 – When enabled (default), determines whether the plugin expects squared values for GGX Roughness settings.

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System Attributes

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Filename

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 – Specifies the file path and .mdl

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 file loaded.

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Importing NVIDIA vMaterials

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