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Any additional material-specific attributes (if any) are listed in this rollout. The example below shows parameters for the Coated the Coated Flip-flop Paint material.

 

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 MDL material attributes that can accept Render Nodes to map color values can now use File textures as input. Note that while other texture types may also be used, only File textures are guaranteed to work properly.

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coated_flipflop_paint.mdl Parameters

 

 

Advanced Attributes

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Max Ray Depth – Specifies the maximum reflection/refraction depth for the shader.

Remap Roughness – When enabled (default), determines whether the plugin expects squared values for GGX Roughness settings.

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System Attributes

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Filename – Specifies the file path and .mdl file loaded.

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