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Overview
This tutorial is part of a guide that walks you through the process of importing and rendering Houdini simulations in 3ds Max using V-Ray. Chapter 2 assumes you read the first chapter and provides a quick overview of the process of setting up a custom Color field in Houdini which is then exported as VDB and used as the shading color for the smoke simulation.
You can download the assets for this chapter from the button below:
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Setup in Houdini
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Setup in 3Ds Max
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