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Use Filter – Enables the use of the color filter.

Filter Strength – Multiplies the effect of the filter.

Filter Color – A color multiplier for the material sample and can be used to tint the material (it will affect the color of the reflections as well as a post effect).

Use Paint – Enables the use of Paint Color.

Paint Strength – Multiplies the effect of the paint.

Paint Color – Changes the color of the material without loosing the texture or change the reflection color. For example, changing the color of wood or leather without losing their textures.

Gamma Correction – Adjusts the gamma of the material (including paint color and filter color if used) as a post effect.

Saturation – Controls the saturation of the material (including paint color and filter color if used) as a post effect.

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Clearcoat rollout

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The clear coat parameters are similar to those found in

the 

the VRayCarPaintMtl. These parameters are only available if while scanning an object, it is determined that the object possesses the properties of a material with a clear coat.

 

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Enable – Enables the tracing of a clear coat layer for the material.

Highlights – Enables highlights from point light sources for the coat layer.

Strength – Specifies the strength of the coat reflections. 

IOR – Determines the Index of Refraction of the coat layer and controls the strength of the reflections. A value of 1.0 does not produce any reflections and disables the coat layer. Higher values produce stronger clear coat reflections. The .vrscan file contains the correct value (typically 1.6) for this parameter, which is set automatically when the file is loaded but can be adjusted higher or lower if needed.

Bump multiplier – The coat layer has a built-in bump map stored in the material sample file. This allows you to control the strength of that bump.

Coloring – Turns the coat reflections colored. 

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Notes

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VRayScannedMtl can make use of some of the Render Elements. Here is a list of those elements:

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