Any additional material-specific attributes (if any) are listed in this rollout. The example below shows parameters for the Coated Flip-flop Paint material.
UI Text Box
type
info
MDL material attributes that can accept Render Nodes to map color values can now use File textures as input. Note that while other texture types may also be used, only File textures are guaranteed to work properly.
Column
width
5%
Column
width
33%
Asphalt parameters
Advanced
...
Section
Column
width
62%
Max Ray Depth – – Specifies the maximum reflection/refraction depth for the shader.
Remap Roughness – When enabled (default), determines whether the plugin expects squared values for GGX Roughness settings.