Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page provides information on the Environment rollout in the V-Ray tab when V-Ray GPU is used as the production renderer. 

 

Overview

...

Section
title
Column
width60%

The Environment section in V-Ray GPU render is where you can specify a color and a texture map to be used during GI and reflection/refraction calculations. If you don't specify a color/map then the background color and map specified in the 3ds Max Environment dialog will be used by default. The parameters in this rollout override the 3ds Max Environment settings.

 

UI Expand

UI Path: ||Render Setup window|| > V-Ray tab > Environment rollout

Column
width5%

 

Column
width35%

Image Modified 

 

GI Environment

...

Section
Column
width60%

This group allows you to override the 3ds Max Environment settings for indirect illumination calculations. The effect of changing the GI environment is similar to skylight.

On – Turns on and off the GI environment override.

Color – Specifies the environment (skylight) color. The color is ignored if there is an environment texture specified.

Multiplier – A multiplier for the color value. Note that the multiplier does not affect the environment texture (if present). Use an Output  map to control the brightness of the environment map if the map itself does not have brightness controls.

Texture – Lets you choose a GI environment texture. Note that if present, the texture overrides the specified Color.

Column
width5%

 

Column
width35%

...