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titleUI Path: ||Right-click on the geometry|| > Assign New Material...
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||Right-click on the geometry|| > Assign New Material... > VRay section > VRay Mtl OSL


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||V-Ray Shelf|| > Right-click to Create V-Ray Materials button > VRay Mtl OSL

 

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||Hypershade|| > Window tab > Create... > VRay section > VRay Mtl OSL



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This section holds all parameters found in the shader itself and can be edited from here.

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Notes

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  • The VRayOSLMtl material automatically compiles OSL shaders to object code (OSO format) upon shader selection. No following compilations occur (even at render events). If the loaded  OSL shader is modified use the context menu options Reset or Reload of the Shader file button for your changes to take effect.
  • An  OSL compiler that translates *.osl files to *.oso files can be found in the tools subdirectory of V-Ray's root installation folder.

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