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Pixels Type – Specifies how to bake the pixel of the texture:

8-bit RGBA
Float RGBA
8-bit RGB
Float Grayscale
8-bit Grayscale

Width/Height – Specifies the resolution of the baked texture.

Shader – Specifies the Cinema 4D texture you want to render.

Sampling –

Blur Offset – Specifies a blur offset to the texture in percent.

Blur Scale – Specifies the blur scale of the texture in percent.

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