This page provides information about the V-Ray C4DBake utility texture.
Overview
VRayC4DBake is a utility texture that helps you render native Cinema 4D textures with V-Ray with greater quality.
V-Ray does not support natively Cinema 4D textures and sometimes they might lack the needed detail.
For greater control over the quality, use the VRayC4DBake texture.
Workflow
- Create a V-Ray material and assign it to the object.
- Select the VRayC4DBake texture from the Texture slot.
- Go to the VRayC4DBake parameters and from the Shader options, select the Cinema 4D texture.
General
Pixels Type – Specifies how to bake the pixel of the texture:
8-bit RGBA
Float RGBA
8-bit RGB
Float Grayscale
8-bit Grayscale
Width/Height – Specifies the resolution of the baked texture.
Shader – Specifies the Cinema 4D texture you want to render.
Sampling –
Blur Offset – Specifies a blur offset to the texture in percent.
Blur Scale – Specifies the blur scale of the texture in percent.
Properties
Filter Type –
Filter Blur –
Transfer Function –
Gamma –
Allow Negative Colors –
Interpolation –