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This page provides information about V-Ray Toon Channel in V-Ray for Houdini.

 

Overview

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 The V-Ray Toon Render Element Element renders the entire scene with the the  V-Ray Toon rendering effect and contains a mask for the toon outlines, although the toon color is not present in it. It also supports opacity set from the toon effect, presenting it as grayed outlines.

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UI Path


UI path:

||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > V-Ray Toon Channel

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(RE)

||mat Network|| > V-Ray > Render Channel > V-Ray Toon Channel (RE)

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Parameters

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Name The text added to the end of the rendered file, when saved as a separate file.

Deep Output – Specifies whether to include this render channel in deep images.

Color Mapping – Applies the color mapping options specified in the Color mapping tab of the V-Ray Renderer to this render element. 

Consider for AA – When enabled, antialiasing will be considered where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler panel of the Sampler tab of the V-Ray Renderer node.

Denoise – Enables the render element's denoising, provided the Denoiser render element is added.

Invert Color – Flips the black and white colors.

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Common Uses

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V-Ray Toon Render Element

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V-Ray Toon Render Element with Invert color enabled

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V-Ray Toon Render Element with Show Toon Lines in Reflections enabled on the V-Ray Toon node

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Notes

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  • For the toon effect to be visible in the V-Ray Toon Render Channel, the V-Ray Toon effect node must be present and active.
  • When the Show Toon Lines in Reflections option is enabled for the V-Ray Toon node, then in order for all reflected toon lines to be present in the render element, you need to set the V-Ray materials' reflection to Affect All channels. Lights must also be turned on within the scene or no reflections/refractions will be present in the render.
  • This render element is not supported with V-Ray GPU rendering.