Page History
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The V-Ray Proxy Material is used to assign shaders to the V-Ray Proxy geometry.
UI Paths
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||mat Network|| > V-Ray > Material > V-Ray Proxy Material
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||out Network|| > V-Ray Render Elements node > V-Ray > Material > V-Ray Proxy Material
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Node
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The V-Ray MtlVRayMesh node provides inputs for connecting shaders to a V-Ray Proxy.
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Parameters
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