Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

The V-Ray Proxy Material is used to assign shaders to the V-Ray Proxy geometry.


UI Paths

...

 

...

:

||mat Network|| > V-Ray > Material > V-Ray Proxy Material

...

...

||out Network|| > V-Ray Render Elements node > V-Ray > Material > V-Ray Proxy Material

...

 

...

Node

...

...

The V-Ray MtlVRayMesh node provides inputs for connecting shaders to a V-Ray Proxy.

Column
width5%

 

Column
width45%

Image Removed

 

 

Parameters

...

Section
Column
width50%

VRayProxy SOP – Use this parameter to point to the V-Ray Proxy in the scene. Once it is selected, the V-Ray MtlVRayMesh node creates inputs for every shape or object in the proxy. Shaders can then be connected to them.

Force Update – Force reload material information from the V-Ray Proxy SOP.

Column
width5%

 

Column
width45%

Image Modified