Mode – Specifies the multiplication mode of the colors.
Multiply – The color used for blending is black. Blend Amount–The color used for blending is the one specified in the color slot.
Color A – Blends between a color and a texture, if specified.
Color B – Blends between a color and a texture, if specified.
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5%
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45%
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3D
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VNFR:Cellular
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Fancy Bullets
type
circle
If Rock textures are combined, diffusion can be used to provide a large detail coloring in one instance of a Rock texture and finer details provided with another. Realistic bump maps can be generated if black and white values are used.