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Mode – Specifies the multiplication mode of the colors. 

Multiply – The color used for blending is black.
Blend Amount  The color used for blending is the one specified in the color slot.

Color A – Blends between a color and a texture, if specified. 

Color B – Blends between a color and a texture, if specified. 

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  • If Rock textures are combined, diffusion can be used to provide a large detail coloring in one instance of a Rock texture and finer details provided with another. Realistic bump maps can be generated if black and white values are used.