The UVW texture can be used to illustrate the UVW mapping of object faces. It is usually combined with the Extra Texture render element. Note that UVW texture produces proper results when the material is applied to the object's faces instead of a group/component or a texture projection tools are used. See UV Tools for more information.
Column
width
5%
Column
width
45%35%
Image Modified
UVW
...
Section
Column
width
50%60%
Component – Specifies which component to show.
All U V W
Column
width
5%
Column
width
45%35%
Image RemovedImage Added
Multiexcerpt include
MultiExcerptName
Texture Placement
PageWithExcerpt
Bitmap
...
Fancy Bullets
type
circle
UVW texture can be used to display vertex color data from V-Ray for Grasshopper. For this purpose, it needs to be slotted as a diffuse texture of a material and set to use UV channel 2. The material then can be used in a "V-Ray Material from File" or "V-Ray Material from Project" Grasshopper component. For more info, see V-Ray Material from File.