Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page provides general information about the Volumetric sub-section of the Rendering rollout of Chaos Phoenix FD.

Overview

...

The Volumetric tab contains volumetric output settings and a parameter controlling the Heat Haze effect when the Render Mode is set to Volumetric Heat Haze.

medium
UI Text Box
size
typetip

UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Rendering rollout > Volumetric rollout

...


Parameters


 

Heat Haze | rendHeatHaze – Traces the ray changing direction according to the gradient of the Surface channel. A value of 1 corresponds approximately to the normal heat haze in the air caused by the temperature. If smoke or another channel is selected as the source, a larger value might be necessary to achieve a visible result. A value of 0 produces no heat haze. This parameter is available only when Mode is set to Volumetric Heat HazeSee the Heat Haze example below.

...

Example: Heat Haze


medium
UI Text Box
size
typetip

Heat haze adds refraction at each ray-marching step through the volume. This only affects the camera's view. Heat haze will not affect shadows cast through a volume.

Section
bordertrue
Column
width10%

 

Column
width40%


Heat haze: 0

Column
width40%


Heat haze: 1

Column
width10%

 


Render Elements

...

Volumetric Material ID | materialID – Material ID color for the MateralID Render Element when  when rendering in any of the Volumetric Render Modes. When rendering in Isosurface or Mesh Render Mode, this will be taken from the assigned material.

...

Disable – Disables generating the render element.
Phoenix Element – The volumetric normals of the Phoenix volumes will be written to a new "PhoenixFD_normals" render element.

...