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This page provides general information about the Volumetric sub-section of the Rendering rollout of Chaos Phoenix FD.
Overview
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The Volumetric tab contains volumetric output settings and a parameter controlling the Heat Haze effect when the Render Mode is set to Volumetric Heat Haze.
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UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Rendering rollout > Volumetric rollout |
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Parameters
Heat Haze | rendHeatHaze – Traces the ray changing direction according to the gradient of the Surface channel. A value of 1 corresponds approximately to the normal heat haze in the air caused by the temperature. If smoke or another channel is selected as the source, a larger value might be necessary to achieve a visible result. A value of 0 produces no heat haze. This parameter is available only when Mode is set to Volumetric Heat Haze. See the Heat Haze example below.
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Example: Heat Haze
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Heat haze adds refraction at each ray-marching step through the volume. This only affects the camera's view. Heat haze will not affect shadows cast through a volume. |
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Render Elements
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Volumetric Material ID | materialID – Material ID color for the MateralID Render Element when when rendering in any of the Volumetric Render Modes. When rendering in Isosurface or Mesh Render Mode, this will be taken from the assigned material.
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Disable – Disables generating the render element.
Phoenix Element – The volumetric normals of the Phoenix volumes will be written to a new "PhoenixFD_normals" render element.
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