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Use Filter – Enables the use of the color filter.

Filter Strength – Multiplies the effect of the filter.

Filter Color – A color multiplier for the material sample and can be used to tint the material (it will affect the color of the reflections as well as a post effect).

Use Paint – Enables the use of Paint Color.

Paint Strength – Multiplies the effect of the paint.

Paint Color – Changes the color of the material without loosing the texture or change the reflection color. For example, changing the color of wood or leather without losing their textures.

Gamma Correction – Adjusts the gamma of the material (including paint color and filter color if used) as a post effect.

Saturation – Controls the saturation of the material (including paint color and filter color if used) as a post effect.

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Clearcoat rollout

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  • Clear coat reflections stored in Reflection Render Element;
  • Light Path Expressions support for Clear coat layer;
  • Direct Light Contribution stored in Lighting Render Element;
  • Indirect lighting by spawned rays stored in Global Illumination (GI) Render Element;
  • Material Opacity stored in Alpha Render Element;
  • Received caustics stored in Caustics Render Element;
  • Diffuse in the Bump and Normal Render Elements.

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