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Lights
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Materials
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Textures
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Textures
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Volumetrics
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Rendering
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Raycaster
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Units
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VFB
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UI
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Example and Workflows
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Workflow: Material Override
- Go to V-Ray Renderer ROP > Options > Materials and enable Material Override option.
- Select the Material to use for overriding.
- In the Pattern Mode, select either Pattern or Selection.
- In Override For, select the objects that will have their materials overridden.
- Render. Now the selected material should be used for the selected objects.
- Enable the Use Displacement from Override Material option to override the displacement/subdivision settings for the selected objects. If the override material has a Displacement VOP inside, it is used. If such a VOP is not present, no displacement is applied to the selected Override For objects.
UI Button title Download Example File url https://drive.google.com/uc?export=download&id=1OWOHWKf0xVtJjqV_pdIqRqVaYyTfiYK8
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Instead of exporting and assigning the materials specified on the Geometry node or in the SOP network, the specified Material is used for the specified Override For objects. Displacement is handled separately by using the Use Displacement from Override Material option - when enabled, the displacement under the override material is used, if present. If not present, no displacement is applied to the selected Override For objects. This allows the user to disable displacement for a specific set of objects. |
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The Mode can also be changed to Lighting/AO/Wireframe/Normal/UV/Barycentric. For example, setting it to Normal will output the Tex Sampler’s uvCoord output into the diffuse of a default V-Ray material, and apply it to all objects in the Override For list. |
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