Page History
This page provides information about the Light Cache GI Engine in V-Ray for SketchUp.
Overview
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Light caching (called "light mapping" in older versions of V-Ray) is a technique for approximating the global illumination in a scene. This method was developed originally by Chaos Group specifically for the V-Ray renderer.
This rollout is available only if Light Cache has been chosen as either the Primary Rays or Secondary Rays GI engine in the Global Illumination Settings.
UI Path
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||V-Ray Asset Editor|| > Settings > Global > Settings > Global Illumination > Light Cache
(When Light Cache is set as the Primary or Secondary Rays engine.)
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Disk Caching
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Notes
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