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The V-Ray Grid texture map generates a procedural grid texture.

UI Text Box
typetip

Any texture can be replaced via the Replace With New Texture () button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.

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UI Path

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||V-Ray Asset Editor|| > Textures (right-click) > Grid 

||V-Ray Asset Editor|| > Textures (left-click) > Grid



Parameters

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Color Line – Specifies the grid line's color or texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.

Color Fill – Specifies the grid fill's color or texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

U Width – Controls the horizontal line width.

V Width – Controls the vertical line width. For more information, see the U Width and V Width example below.

 

Color Manipulation


Invert Texture – Inverts the RGB texture values.

Alpha from Intensity – Uses the texture RGB intensity/ luminance as alpha channel.

Color Gain – Corrects the color of the texture by multiplying the RGB color values in the texture with the RGB color values specified here. A texture map can be assigned here.

Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. A texture map can be assigned here.

Default Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.

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