Page History
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Input Parameters
...
On (Boolean) – – Enables or disables the light source. Position
Plane (Point) – Sets the light source point position. If a list of input Positions is connected multiple lights are generated. Note: The number of input positions determines the lights count.Target (Point) – The Rectangle light Position and Target combined determine the light orientation vector. Base plane) – The rectangle light base plane, where its geometry is positioned and orientated along.
Color (Color)– Provides a slot to set a light source color.
...
U/V Size (Number) – Controls the U/V size of the light measured in scene units.
Directionality Dir (Number) – Specifies the spread of the light beam. Value of 0 emits light equally in all directions. Increasing the value makes the light beam more narrow and concentrates it in one direction.
Output Parameters
...
Add Light (Generic Data)– Light output that can be connected to a V-Ray Render node.
Example
...
Section | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
...
Rectangle Light node connection. Note the toggled off Simple Light Rig plugged used as an override. If there is no Light Rig input in the V-Ray Render component it will always internally create one.