Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width60%

V-Ray Rectangle Light node creates a rectangle light source. This light source can be connected to the V-Ray Render which will automatically add it to the rendered scene. If a list of input Positions Planes is connected to this component, multiple lights are generated. Multiple Target and Size values can also be used.

The Number of Instances Instances tag at the bottom of the node indicates how many times the object is currently being instanced.

The number of input Positions Planes determines the lights count. The number of Target and Size values do not affect the lights count.

Column
width5%

 

Column
width35%

...

Input Parameters

...

On (Boolean) – Enables or disables the light source.  Position 

Plane (Point) – Sets the light source point position. If a list of input Positions is connected multiple lights are generated. Note: The number of input positions determines the lights count.Target (Point) – The Rectangle light Position and Target combined determine the light orientation vector. Base plane) – The rectangle light base plane, where its geometry is positioned and orientated along.

Color (Color)– Provides a slot to set a light source color. 

...

U/V Size (Number) – Controls the U/V size of the light measured in scene units.

Directionality Dir (Number) – Specifies the spread of the light beam. Value of 0 emits light equally in all directions. Increasing the value makes the light beam more narrow and concentrates it in one direction.

 

Output Parameters

...

Add Light (Generic Data)– Light output that can be connected to a V-Ray Render node.


Example

...

 Image Added

Section
Column
width50%

 

Image Modified

Column
width50%

Image Modified

 

...

Rectangle Light node connection. Note the toggled off Simple Light Rig plugged used as an override. If there is no Light Rig input in the V-Ray Render component it will always internally create one.