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This page provides information on the BRDFCarPaint material node.

 

Overview

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The V-Ray Car Paint material simulates a metallic car paint. It is a complex material with four layers: a base diffuse layer, a base glossy layer, metallic flakes layer, and clear coat layer. The material allows the adjustment of each of these layers separately.

 

UI Paths: ||mat Network|| > V-Ray > Material > V-Ray Car Paint

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Image Added

 

Base

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Double Sided – When enabled, the material is double-sided.

Color – Specifies the diffuse color for the base layer.

Reflection – Specifies the reflectivity of the base layer. The reflection color itself is the same as the base Color.

Glossiness – Specifies reflection glossiness for the base layer.

Bump Type – Specifies whether a bump map or a normal map effect is added to the base material. 

Bump – Applies the map as a bump map.
Normal (Tangent) – Applies the map as a normal map in tangent space.
Normal (Object) – Applies the map as a normal map in object space.
Normal (Camera) – Applies the map as a normal map in screen/camera space.
Normal (World) – Applies the map as a normal map in world space.
From Bump – The map is applied as determined by map type itself.
Explicit Normal – Applies the map as an explicit normal.

Bump Strength – Controls the strength of the the bump/normal effect on the base layer.

Trace Base Reflection – Toggles reflections for the base layer

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