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  • With V-Ray 5 for 3ds Max, V-Ray Quick Settings are removed from the user interface. If the V-Ray Quick Settings are used in older scenes, they will open with the correct parameters set.
  • With V-Ray 6 for 3ds Max, Beta, .vrscene export, .vrmesh export, V-Ray scene converter, and V-Ray Bitmap to VRayBitmap Converter tools are removed from the quad menu and moved to the new V-Ray menu.


Lights

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  • VRayShadowMap plugin is no longer supported.
  • Since V-Ray 6 Beta, the Generate diffuse, Diffuse subdivs and Diffuse multiplier options have been removed from the UI.

 

Materials

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  • Since V-Ray 5.0, Beta 1, VRayHairMtl is no longer exposed in the UI of the Material Editor. Scenes containing V-RayHairMtl made with older versions of V-Ray will be loaded correctly. New VRayHairMtl cannot be made in the Material Editor or max script with V-Ray 5.0. We recommend using VRayHairNextMtl instead.
  • V-Ray 5.0 comes with its own extensive V-Ray Material Library designed to cover detailed resolution for your realistic renders. It can be accessed via the V-Ray Material Library Browser (previously known as V-Ray Asset Browser).
  • ASGVIS plugins are no longer available in V-Ray 5.0 for 3ds Max.

  • Since V-Ray 6 Beta, Fresnel reflections always include glossy Fresnel algorithm. Therefore, the Glossy Fresnel option is hidden from UI for VRayMtl and VRayToon materials.

  • In V-Ray 6, the V-Ray Material Library Browser is replaced by the Chaos Cosmos Browser. The legacy browser is still usable but the plan is to retire it completely. We recommend using the materials from the Chaos Cosmos Browser for any new projects for the transition period.

 

Texture

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  • Since V-Ray 5.0, Beta 1, VRayHDRI texture has been renamed to VRayBitmap texture.
  • ACEScg primaries support for Bitmap textures is available.
  • The Invert normal option is now presented as Innerocclusion mode in the VRayDirt map.

 

Geometry

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  • Force Back Face Culling is hidden from the user interface. It is still available via maxscript.

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