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Table of Contents

This page provides information on how the latest version of V-Ray handles scenes saved with V-Ray 3.0 or Next and what differences can be expected in the workflow with some features.

 

Overview


Some features have been modified in V-Ray 5 compared to previous versions of V-Ray. The sections below provide you with more details on what has been changed to help your transition to using the latest version.


User Interface


  • With V-Ray 5 for 3ds Max, V-Ray Quick Settings are removed from the user interface. If the V-Ray Quick Settings are used in older scenes, they will open with the correct parameters set.


Lights


  • VRayShadowMap plugin is no longer supported.

 

Materials


  • Since V-Ray 5.0, Beta 1, VRayHairMtl is no longer exposed in the UI of the Material Editor. Scenes containing V-RayHairMtl made with older versions of V-Ray will be loaded correctly. New VRayHairMtl cannot be made in the Material Editor or max script with V-Ray 5.0. We recommend using VRayHairNextMtl instead.
  • V-Ray 5.0 comes with its own extensive V-Ray Material Library designed to cover detailed resolution for your realistic renders. It can be accessed via the V-Ray Material Library Browser (previously known as V-Ray Asset Browser).
  • ASGVIS plugins are no longer available in V-Ray 5.0 for 3ds Max.

 

Texture


  • Since V-Ray 5.0, Beta 1, VRayHDRI texture has been renamed to VRayBitmap texture.
  • ACEScg primaries support for Bitmap textures is available.
  • The Invert normal option is now presented as Inner occlusion mode in the VRayDirt map.

Geometry


  • Force Back Face Culling is hidden from the user interface. It is still available via maxscript.

Render Elements


  • VRayLightMix provides adjustment control to the lights in the scene from inside the VFB2.
  • The Generate render elements option of VRayDenoiser is hidden from the UI. You can access it via maxscript.

 

V-Ray Frame Buffer


  • A second generation frame buffer, V-Ray Frame Buffer 2 (VFB2), has been introduced with V-Ray 5.0. It is available in 3ds Max 2018 and later. Older 3ds Max versions and V-Ray Standalone currently only support the previous V-Ray VFB (VFB1).
  • Color corrections and settings from VFB1 saved with scenes will not be loaded when using the VFB2 in 3ds Max 2018 or later.
  • Color corrections in VFB2 are now placed in layers for better post-processing inside the frame buffer.
  • Render Last button is no longer available in VFB2. Instead, you can use the Render button which activates production rendering.

 

Render Settings


  • The legacy sun/sky mode is no longer supported in V-Ray 5.0. The new Improved method is recommended for VRaySky textures.
  • 3ds Max photometric scale is enabled by default.
  • Advanced and Expert mode options are removed from the Light Cache rollouts. They are still accessible via maxscript. Most of them will render in V-Ray 5 the way they were saved in V-Ray 3.6. The options in question are:
      • Leak prevention
      • Filter type
      • Filter size
      • Bounces
      • Use camera path
      • Interp. samples for Nearest type filter
      • Pre-filter
      • Use for glossy rays
      • Scale
  • Linear workflow is hidden from the Color Mapping rollouts. It is accessible via maxscript. Scenes using linear workflow will still render with V-Ray 5.0.
  • Clamp Output and Clamp Level spinner options are hidden from the UI. They are accessible via maxscript. Scenes using Clamp Output and Clamp Level spinner will still render with V-Ray 5.0 the same way they were saved in V-Ray 3.6.
  • Local subdivs are hidden from the user interface for all lights and materials. Older scenes using local subdivs are automatically updated.
  • Use Native 3ds Max material swatches by enabling the respective option in Render Setup > Settings > System > Native 3ds Max material swatches