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The VRayUserColor texture can be used to read User-Defined object properties from the currently shaded node and convert them to a color value. This allows you to use the same shading network on several different objects in the scene, but to control various aspects of the material through User-Defined properties. In the example shown here the Default color is set to green.

 

||Material Editor window|| > Material/Map Browser > Maps >  > 
UI Expand
titleUI Path: ||Material Editor window|| > Material/Map Browser ...
> Maps > V-Ray
> VRayUserColor

 

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