Bump map – A slot to load the bump map that you want to convert to a normal map.
Bump map mult – A multiplier that controls the strength of the bump effect.
Mode – Specifies the type of normal map to create.
Tangent space – Creates a normal map in tangent space. Local XYZ – Creates a normal map in object space. Screen space – Creates a normal map in screen space. World space – Creates a normal map in world space.
Map channel– Specifies the map channel to which the normal map will be created.