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Bump map – A slot to load the bump map that you want to convert to a normal map. 

Bump map mult – A multiplier that controls the strength of the bump effect.

Mode – Specifies the type of normal map to create.

Tangent space – Creates a normal map in tangent space.
Local XYZ – Creates a normal map in object space.
Screen space – Creates a normal map in screen space.
World space – Creates a normal map in world space. 

Map channel – Specifies the map channel to which the normal map will be created. 

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