Enmesh is a tool that uses geometry as a texture to “coat” objects. It can tile and repeat geometry infinitely, bend it over a desired surface or cut it according to the surface’s limits. It can randomize rotation and offset to produce non repeating geometric patterns.
Enmesh The V- Ray Enmesh geometry generates a render time patterned geometry over a mesh surface. The modifier can be used to create patterned fabrics, woven and knitted materials as well as chain mail. It can also be used to scatter grass, pebble patches, stone tiles and many more.
Enmesh can use multiple meshes as reference to "coat" the source mesh's surface. However it can be assigned to only one source mesh. The source object's material is applied to the geometric pattern, and the mesh's UVs determine the tiling.
crochet fabric, chain mail, nets, and anything that requires inflex geometry tiling.
Multiple objects can be included in the modifier's Objects list to form a complex pattern sample and tile together over the mesh surface.
The modifier's gizmo encloses the sample to be tiled. You can adjust it to fit all the listed geometry or crop it conveniently by modifying the size and position of the gizmo. Therefore, the gizmo is also referred to as Crop BoxV-Ray Enmesh works similarly to a texture, so UVs and their scale and tiling should be used accordingly to achieve the desired effect.
V-Ray Еnmesh is currently available only for CPU rendering.