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VRayDomeCamera is a spherical camera that allows you to render images projected on hemispheric dome screens. When you use it with a FOV of 360 degrees, it gives you an image that you can use with a V-Ray UV Projection node whose mapping type is set to "Spherical".

The VRayDomeCamera The VRayDomeCamera comes with a limited amount of settings.  In In order to control the render exposure you can use the Exposure control settings in the the Color Mapping tabMapping tab of the Renderer node (note that the color mapping type must be set to Reinhard) or the Exposure and White Balance settings in the VFB's Color Corrections dialog. You can use VRayPhysicalCamera instead with Camera Type set to Spherical and Override Field of View set to 360 to produce more fine tuned renders.

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Choosing the Dome Camera option turns the camera into a VRayDomeCamera, making available options to flip the camera. When the Dome Camera is enabled, the Physical Camera properties are automatically ignored.

 

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UI Paths: 

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||Select camera|| > V-Ray Shelf > Camera Properties button > Dome Camera rollout

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||Select camera||

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> V-Ray

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menu > Object Properties > Camera > Dome Camera rollout

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V-Ray menu > Import > Camera

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Dome Camera Properties

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Use Dome CameraEnable – Enables the options in the rollout.

Field Of View – Specifies the field of view for the VRayDomeCamerathe V-Ray Dome Camera.

Flip X – Flips the view around the X axis.

Flip Y – Flips the view around the Y axis.

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