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UI Expand
titleWorkflow for modifying an existing particle system
UI Steps
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Select Resimulation → Enable Particle Resimulation → Enable and select the respective particle system below (i.e. Splash and Mist, Foam or Wetting).

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Modify the particle system's settings - e.g. for Foam, go to the Foam rollout and tweak the parameters there.

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Hit Start to run the simulation again - repeat this process until you are happy with the result.

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titleWorkflow for adding a particle system that did not exist prior to resimulating
UI Steps
UI Step
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Select Resimulation → Enable Particle Resimulation → Enable and select the respective particle system below (i.e. Splash and Mist, Foam or Wetting).

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Make sure the particle system's simulation is Enabled, e.g. for Foam open the Foam rollout → select the Enable option.

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Hit Start to run the simulation again - the particle system will be added to the cache sequence.

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UI Expand
titleWorkflow for deleting an existing particle system
UI Steps
UI Step
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Select Resimulation → Enable Particle Resimulation → Enable and select the respective particle system below (i.e. Splash and Mist, Foam or Wetting).

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Make sure the particle system's simulation is Disabled, e.g. for Foam open the Foam rollout → deselect the Enable option.

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Hit Start to run the simulation again - the particle system will be removed from the cache sequence.

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Start Frame

  • From Simulation | rs_start_from_sim – When enabled, the Resimulation will run run from the first frame of the base simulation to the simulation End Frame or the Custom Stop Frame, depending on the options.
  • Custom | resim_startframe - Explicitly sets the Start Frame of the Resimulation. This can also be a negative number.

Stop Frame

  • From Simulation | rs_stop_from_sim – When enabled, the Resimulation will run from the base simulation Start Frame or the Custom Start Frame to the last frame of the base simulation.
  • Custom | resim_stopframe - Explicitly sets the End Frame of the Resimulation. This can also be a negative number.

Expand – Opens a floating dialog that contains the selected rollout and automatically folds the command panel rollout.

? – Opens up the help documents for the Liquid Resimulation.

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Particle Resimulation

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Enable Particle Resimulation resim_resimulate_particles – Enables/disables the Particle Resimulation.

Splash and Mist | resim_splash – Specifies that the Splash and Mist will be resimulated.

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The Affect Liquid parameter on the Splash and Mist rollout will be ignored when resimulating Splash, because the liquid is already simulated and cannot be changed without a full simulation.

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Resimulating the Foam on Hit parameter on the Splash and Mist rollout requires Splash and Mist to be resimulated.

Foam | resim_foam – Specifies that the Foam will be resimulated.

Wetting | resim_wet – Specifies that the WetMap particles will be resimulated.

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The Sticky Effect setting for Wetting in the Liquid rollout will be ignored when resimulating wetting. This is because the liquid is already simulated and cannot be changed without a full simulation.

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Resimulation Cache

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typetip

During resimulation, Phoenix reads cache files from the Base Cache Files Path, performs resimulation operations, and then saves a new cache sequence in the Output and Render Path.

For more information on how to set up resimulation paths, see the Tips and Tricks page.

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