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Overview

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The VRayUserColor texture can be used to read User-Defined object properties from the currently shaded node and convert them to a color value. This allows you to use the same shading network on several different objects in the scene, but to control various aspects of the material through User-Defined properties. In the example shown here, the Default color is set to green.

 

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titleUI Path: ||Material Editor|| > Material/Map Browser > Maps > V-Ray > VRayUserColor

 

 

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Parameters

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The material with VRayUserColor texture as Diffuse color, assigned to both objects.

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Object properties for the first object

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Object properties for the other object

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Render of the two objects. Even though they use the same material, the diffuse color is read from their object properties.

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Notes

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  • When rendering with V-Ray GPU, VRayUserColor supports setting UV and color sets from proxies and regular geometry.