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Image filter – Enables sub-pixel filtering. When this option is disabled, an internal 1x1 pixel box filter is used. Using image filters may slightly increase rendering times.

Size – Specifies the size of the image filter.

Type – Specifies the filter type: Area, Blend, VRayLancsozFilter and VRayBoxFilter1.

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 For more information, see The Anti-aliasing Filters example

Render mask – Enables the use of a render mask to determine which pixels of the image are calculated. The rest of the pixels are left intact.

None – A render mask is not used.
Texture – Render mask is a texture. Black values in the map define pixels which are not rendered. Pixels with any other values are rendered. The texture should use the screen mapping type. 
Selected
 – Only pixels that belong to the currently selected object(s) are rendered. V-Ray still calculates the entire image, but only renders parts that belong to the selected object(s). This mode is useful if you want to isolate or re-render just some objects from the scene. 
Include/Exclude list
 – Same as Selected, but objects are selected by list.
Layers 
– Renders only objects that belong to the currently selected layer. 
Object 
IDs – Renders only objects with specified Object IDs. Separate Object IDs with a comma (,).
Clear previous render – Removes the previous frame for the VFB. 

For more information on how to use the Render mask feature, see the Render Mask tutorial.

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