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V-Ray 6, hotfix

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2 (6.00.

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02)

 

Official release

Date Date - 03 Nov14 Feb, 20222023

UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray 6 for SketchUp
urlhttps://download.chaos.com/?platform=56&product=47

 

Improvements and bugfixes

  • Added support for SketchUp 2023
  • A new 'Rebuild All Viewport Widgets' menu action is added. It redraws all V-Ray viewport widgets in the scene eliminating discrepancies caused by accidental or manual widget geometry manipulation
  • Textured Cosmos materials with no Diffuse texture not get their size set correctly with a Helper Texture
  • License error messaging now redirects to the Chaos License Server web interface
  • A viewport preview for the camera clipping planes is implemented. Enable Clipping and change any of its parameters to see the viewport guides. Left-click anywhere in the scene while the clipping preview is visible to move the near clip plane
  • The performance of the Purge Unused Assets V-Ray feature is improved
  • Using the native SketchUp material purge action no longer affects merged Cosmos asset
  • Interactive rendering support for 'Always face camera' components is implemented. Note that this functionality remains disabled during live link with V-Ray Vision and Chaos Vantage
  • A number of issues related to SketchUp materials converted to V-Ray ones are resolved
  • An issue causing plain color materials used in Enscape library assets to be rendered with an incorrect gamma curve in V-Ray is resolved
  • Loading V-Ray in combination with multiple 3rd-party plugins (Skatter & FlexTools) no longers hinders SketchUp
  • Improved compatibility with a selection of 3rd-party plugins that were incorrectly modifying a specific V-Ray constant
  • An issue leading to an incorrect migration of projects created with V-Ray 3.6 and then imported in the current version is resolved
  • Light intensity changes done with the Interaction tool are now respected during interactive rendering
  • Picking a Depth of Field focus point ca now be done during interactive rendering
  • Bump effects no longer disappear during CPU interactive rendering when material parameters are adjusted
  • V-Ray’s dynamic-link library load order is improved to guarantee correct initialization under all circumstances
  • An issue preventing V-Ray Fur from growing correctly on a displaced surface in specific situations is resolved
  • Fixed an issue preventing V-Ray from being installed correctly for Windows users with specific non-Latin characters in their name
  • Loading a configuration file for silent installation no longer overwrites it after the process is completed
  • Hovering with cursor over the 'Extensions > V-Ray > Tools' menu label no longer causes SketchUp to become unresponsive
  • V-Ray GPU: Fixed an issue causing increased render time of specific scenes with the V-Ray CUDA GPU engine
  • macOS: An issue preventing SketchUp from quitting properly is fixed
  • macOS: The first use of the Interaction Tool for a light no longer activates the Paint Bucket tool
  • Script access: the legacy LiveScene class is removed and functionality transferred to VRay::Context
  • Added native Apple silicone (M1) support for the proprietary V-Ray UI components like the Asset Editor and Light Gen
  • Mathematical calculations can now be performed in all number field inputs. This includes basic operations like addition, subtraction, multiplication, and division (example: 100*0.2=20) but also more advanced operations like modulus, power, root, permutation, factorial, sine, cosine, etc.
  • The Pick Focal Point button no longer enters an active state when clicked. Instead it activates the tool for picking the distance once and then returns to its initial state
  • Errors caused by missing textures being replaced by raw bitmap buffers during Swarm rendering no longer cause the Log window to pop up
  • Errors caused by an attempt to save a Host Material to a custom Asset Library in the left fly-off panel no longer cause the Log window to pop up
  • Tag names are now respected when inputting a string in the outliner’s search box
  • The GPU device selection is no longer reset each time its dropdown is expanded
  • An issue causing all color slot sliders to move with an offset when the Sliders Color Space is set to Screen(sRGB) in the Configuration settings rollout is resolved
  • The Collaboration window is no longer blank when opened with no internet connection. A ‘Try again’ screen is shown instead
  • The Chinese version of the Sky’s Phase X and Phase Y parameter labels are now listing the correct unit of measure which is percent (%)

Vision

  • Chinese translation is implemented. This new translated version of the Vision UI is automatically selected when the Chinese version of V-Ray is active

 

 

V-Ray 6, hotfix 1 (6.00.01)

Official release

Date - 03 Nov, 2022

 

Language Localization

  • Chinese translation is implemented. This new translated version of the V-Ray UI is automatically selected when the Chinese version of SketchUp is used. Alternatively, the language can be manually changed in the following menu - Extensions / V-Ray / Language

Improvements and bugfixes

  • Chaos Cloud is updated to its latest version
  • All host application materials now have a preview in the Asset Editor matching the one in SketchUp
  • A function that converts any V-Ray material back to a host application material is implemented. It is located in the Extensions / V-Ray / Tools menu and is called ‘Remove V-Ray Properties from Material’. A ‘Convert to V-Ray Material’ function is also available in the same menu. It can be used as an alternative to the previously available workflow
  • An alternative method to converting Host Materials to V-Ray ones is available in the context menu that appears by right-clicking such material in the Asset Editor. This action allows conversion of multiple Host materials with a single click
  • The Transfer Function of Enscape materials' Reflection Roughness map is now correctly set to None
  • A number of issues related to purging and renaming materials in specific projects are resolved
  • An issue causing rotated Enscape textures to be rendered incorrectly in V-Ray is resolved
  • An issue preventing specific vrscene file to be imported via the V-Ray Scene Importer is resolved
  • An issue preventing the import of Cosmos assets right after updating the Cosmos Browser is resolved
  • An issue causing a crash when rendering specific projects with the CUDA engine is resolved
  • Converting a Host Material to a V-Ray one no longer changes the selection in the Asset Editor
  • Automatically updating specific materials from scenes made with older V-Ray versions no longer cause migration errors
  • A new way for ordering assets in the outliner is implemented. The new default method orders items based on their type first and only then alphabetically. This avoids mixing assets of different types and improves the project organization in some situations. There is a new configuration option that controls this behavior - Advanced Settings / Configuration / Order Assets
  • An issue preventing shadow catcher materials set up using the Wrapper shader and its Matte option from being rendered with V-Ray GPU is resolved. Note that such materials saved with the beta or initial V-Ray 6 versions have to be re-created for the issue to be resolved
  • Saving and loading .lighset profiles in Light Gen is once again possible
  • The logic that orders tags in the outliner based on their names is improved. Tags using the same base name plus a number suffix are now ordered more intuitively
  • Asset and tag names are no longer spell-checked during editing
  • Creating an Asset tag now automatically selects the tag name for editing
  • An issue preventing specific library assets from being imported to the scene using drag and drop is resolved
  • An issue preventing Light Gen from working correctly after a manual modification to the Cosmos download folder is resolved. Note that under no circumstances should the user alter the contents of this folder
  • Copying colors by drag and dropping one color slot into another no longer produces an imprecise result

Vision

  • Procedural clouds support is implemented
  • Clouds animation support is implemented
  • A cap of 60 frames per second is reintroduced to Vision’s frame rate

...

  • Materials created in SketchUp are by default no longer treated as full-featured V-Ray materials. They are listed as Host Materials in the asset editor and can be promoted to V-Ray shaders at any point. This is done to help with scene organization and navigation as well as with the new Enscape compatibility
  • Optimized animation export. Exporting SketchUp animations for rendering is now more than 10 times faster. In order to achieve this we re-implemented the frame interpolation logic that SU uses when evaluating camera or sun animations, on the V-Ray side
  • The V-Ray scene importer is updated and can now import any V-Ray shader. ‘Unsupported’ shading nodes use an auto-generated UI allowing them to remain editable. Note that this feature is still in an experimental stage
  • Multiple geometry modifiers can now be applied to the same scene object. Fur and Scatter, for example, can now be combined
  • The VFB configuration is now kept between installations. The history folder location now persists between installations. The Reset action (V-Ray/Preferences/Reset Frame Buffer) can be performed manually when required
  • An issue causing the VFB window to sink below SketchUp in specific situations is resolved
  • Changing the selection of GPU devices used for rendering or denoising via the GPU Device Selection tool no longer causes various issues and crashes
  • An issue causing a crash when starting a render after a scene wipe is resolved
  • SketchUp no longer crashes after picking focus point and then opening the Asset Editor for the first time
  • SketchUp materials with textured transparency are now rendered correctly even before converted to V-Ray materials
  • A number of issues related to the VPR region are resolved
  • The GPU Device Selection, V-Ray Denoiser and VRMesh Viewer standalone tools can now be started from the V-Ray menu. They are located in the V-Ray/Tools/External submenu
  • The ‘Always face camera’ SketchUp components options now supported during animations
  • The V-Ray menu is reorganized, some of the submenu and item labels are updated
  • A warning regarding the fact that the bitmap aperture texture is black no longer appears when GPU rendering is initiated in projects where Depth of Field is used
  • The minimum SketchUp version requirement is bumped to SketchUp 2019. SketchUp 2017 and SketchUp 2018 are no longer supported

Vision

  • A new system for evaluating V-Ray textures is implemented. Most of V-Ray’s procedural textures and texture corrections are now supported in Vision. This is achieved through ‘baking’ which leaves raytraced or camera-based procedural maps still unsupported (Dirt, Falloff, Distance, Edges, etc.)
  • Measurement tool implemented. Use the toolbar button or the Z key to enable the tool, then select the two points to measure the distance between them
  • Depth of field support added. Change the DOF settings in V-Ray to see an effect in Vision. Note that the defocus amount is limited in Vision
  • The Orbit navigation mode hotkeys now match the ones in the host application
  • A new handling for materials opacity is implemented. Visual artifacts no longer appear when multiple transparent objects overlap in the frame
  • The V-Ray Infinite Plane is now supported in Vision. Note that in Vision the plane still has a finite size but will automatically resize based on the scene bounding box
  • The overall stability and reliability of Vision is improved
  • The parameters in the Settings panel are now organized in rollouts
  • Hours can now be displayed in the timeline end label
  • An issue preventing Vision from working on macOS is resolved
  • The default range of the Ambient Light Intensity slider is increased to 200
  • The active camera FOV (Field of View) is taken into consideration when calculating the mouse sensitivity. This improves the Vision navigation in specific situations
  • Vision settings are now organized in rollouts that can be collapsed or expanded depending on the situation
  • Tri-Planar textures using a plane color instead of a texture now work correctly in Vision
  • Added support for the Self-illumination parameters of the VRay Mtl
  • Parallax Displacement mapping implemented. Make sure that a displacement is set up in V-Ray to see the effect
  • The V-Ray Decal is now supported in Vision
  • Navigation shortcut keymaps implemented. The one matching the host application (SketchUp or Rhino) is automatically selected
  • Bitmap texture’s Automatic Transfer Function support added. The transfer function selection in Vision matches the one in V-Ray
  • Flipping face normals in the host application no longer leads to incorrect texture placement in Vision
  • An issues caused by materials with similar names (same name but a different number suffix) is resolved
  • The Output image File path can now be typed manually
  • Deleting a Mesh Light no longer requires a live link restart to take effect
  • Creating a Group or Component in SketchUp during a live session no longer misplaces the object in Vision
  • Vision no longer hangs when a Cosmos asset is merged during a live session
  • Grass strands (V-Ray Fur with ‘grass’ in its name) no longer get misplaced during a live session
  • There is no longer a dark or bright circle artifact under the camera when the high quality shadows are enabled
  • The Ctrl + O shortcut can once again be used for opening .vrscene files
  • A number of issues affecting the fly navigation mode are resolved
  • UI mouse and key interactions no longer affect the view
  • A fly speed exceeding 200 can now be set
  • The A and D fly navigation keys no longer unintentionally change UI slider values
  • CarPaint2 material support added
  • Cosmos asset no longer disappears if a merged version of the same asset exists
  • The trunk material of the American Beech 002 Cosmos asset is no longer rendered black
  • Support for Dome lights using a plain color instead of a texture is added
  • A number of issues with textures instanced in multiple materials are resolved

...

  • Materials created in SketchUp are by default no longer treated as full-featured V-Ray materials. They are listed as Host Materials in the asset editor and can be promoted to V-Ray shaders at any point. This is done to help with scene organization and navigation as well as with the new Enscape compatibility
  • Optimized animation export. Exporting SketchUp animations for rendering is now more than 10 times faster. In order to achieve this we re-implemented the frame interpolation logic that SU uses when evaluating camera or sun animations, on the V-Ray side
  • The V-Ray scene importer is updated and can now import any V-Ray shader. ‘Unsupported’ shading nodes use an auto-generated UI - still remaining editable. Note that this feature is still in an experimental stage
  • Multiple geometry modifiers can now be applied to the same scene object. Fur and Scatter can now be combined for example
  • The Cosmos browser window now automatically reappears after an asset is placed and the active tool is changed
  • The VFB configuration is now kept between installations. The history folder location now persists between installation
  • An issue causing the VFB window to sink below SketchUp in specific situations is resolved
  • Changing the selection of GPU devices used for rendering or denoising with the GPU Device Selection tool no longer causes various issues and crashes
  • An issue causing a crash when starting a render after a scene wipe is resolved
  • SketchUp no longer crashes after picking focus point and then opening the AE for the first time
  • SketchUp materials with textured transparency are now rendered correctly even before converted to V-Ray materials
  • A number of issues related to the VPR region are resolved

Vision

  • A new system for evaluating V-Ray textures is implemented. Most of V-Ray’s procedural textures and texture corrections are now supported in Vision. This is achieved through baking which leaves raytraced or camera based procedural maps still unsupported (Dirt, Falloff, Distance, Edges, etc.)
  • Measurement tool implemented. Use the Z key to enable the tool, then select the two points for a distance to be measured between
  • Depth of field support added. Change the DOF settings in V-Ray to see an effect in Vision. Note that the defocus amount is limited in Vision
  • The Orbit navigation mode hotkeys now match the ones in the host application
  • A new handling for materials opacity is implemented. Visual artifacts no longer appear when multiple transparent objects overlap in the frame
  • The V-Ray Infinite Plane is now supported in Vision. Note that in Vision the plane still has a finite size but will automatically resize based on the scene bounding box
  • The overall stability and reliability of Vision is improved
  • The parameters in the Settings panel are now organized in rollouts
  • Hours can now be displayed in the timeline end label
  • The output image file path can now be manually edited
  • An issue preventing Vision from working on macOS is resolved