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V-Ray 6, hotfix 2 (6.00.02)

 

Official release

Date - 14 Feb, 2023

Download V-Ray for SketchUp

 

Improvements and bugfixes

  • Added support for SketchUp 2023
  • A new 'Rebuild All Viewport Widgets' menu action is added. It redraws all V-Ray viewport widgets in the scene eliminating discrepancies caused by accidental or manual widget geometry manipulation
  • Textured Cosmos materials with no Diffuse texture not get their size set correctly with a Helper Texture
  • License error messaging now redirects to the Chaos License Server web interface
  • A viewport preview for the camera clipping planes is implemented. Enable Clipping and change any of its parameters to see the viewport guides. Left-click anywhere in the scene while the clipping preview is visible to move the near clip plane
  • The performance of the Purge Unused Assets V-Ray feature is improved
  • Using the native SketchUp material purge action no longer affects merged Cosmos asset
  • Interactive rendering support for 'Always face camera' components is implemented. Note that this functionality remains disabled during live link with V-Ray Vision and Chaos Vantage
  • A number of issues related to SketchUp materials converted to V-Ray ones are resolved
  • An issue causing plain color materials used in Enscape library assets to be rendered with an incorrect gamma curve in V-Ray is resolved
  • Loading V-Ray in combination with multiple 3rd-party plugins (Skatter & FlexTools) no longers hinders SketchUp
  • Improved compatibility with a selection of 3rd-party plugins that were incorrectly modifying a specific V-Ray constant
  • An issue leading to an incorrect migration of projects created with V-Ray 3.6 and then imported in the current version is resolved
  • Light intensity changes done with the Interaction tool are now respected during interactive rendering
  • Picking a Depth of Field focus point ca now be done during interactive rendering
  • Bump effects no longer disappear during CPU interactive rendering when material parameters are adjusted
  • V-Ray’s dynamic-link library load order is improved to guarantee correct initialization under all circumstances
  • An issue preventing V-Ray Fur from growing correctly on a displaced surface in specific situations is resolved
  • Fixed an issue preventing V-Ray from being installed correctly for Windows users with specific non-Latin characters in their name
  • Loading a configuration file for silent installation no longer overwrites it after the process is completed
  • Hovering with cursor over the 'Extensions > V-Ray > Tools' menu label no longer causes SketchUp to become unresponsive
  • V-Ray GPU: Fixed an issue causing increased render time of specific scenes with the V-Ray CUDA GPU engine
  • macOS: An issue preventing SketchUp from quitting properly is fixed
  • macOS: The first use of the Interaction Tool for a light no longer activates the Paint Bucket tool
  • Script access: the legacy LiveScene class is removed and functionality transferred to VRay::Context
  • Added native Apple silicone (M1) support for the proprietary V-Ray UI components like the Asset Editor and Light Gen
  • Mathematical calculations can now be performed in all number field inputs. This includes basic operations like addition, subtraction, multiplication, and division (example: 100*0.2=20) but also more advanced operations like modulus, power, root, permutation, factorial, sine, cosine, etc.
  • The Pick Focal Point button no longer enters an active state when clicked. Instead it activates the tool for picking the distance once and then returns to its initial state
  • Errors caused by missing textures being replaced by raw bitmap buffers during Swarm rendering no longer cause the Log window to pop up
  • Errors caused by an attempt to save a Host Material to a custom Asset Library in the left fly-off panel no longer cause the Log window to pop up
  • Tag names are now respected when inputting a string in the outliner’s search box
  • The GPU device selection is no longer reset each time its dropdown is expanded
  • An issue causing all color slot sliders to move with an offset when the Sliders Color Space is set to Screen(sRGB) in the Configuration settings rollout is resolved
  • The Collaboration window is no longer blank when opened with no internet connection. A ‘Try again’ screen is shown instead
  • The Chinese version of the Sky’s Phase X and Phase Y parameter labels are now listing the correct unit of measure which is percent (%)

Vision

  • Chinese translation is implemented. This new translated version of the Vision UI is automatically selected when the Chinese version of V-Ray is active

 

 

V-Ray 6, hotfix 1 (6.00.01)

Official release

Date - 03 Nov, 2022

 

Language Localization

  • Chinese translation is implemented. This new translated version of the V-Ray UI is automatically selected when the Chinese version of SketchUp is used. Alternatively, the language can be manually changed in the following menu - Extensions / V-Ray / Language

Improvements and bugfixes

  • Chaos Cloud is updated to its latest version
  • All host application materials now have a preview in the Asset Editor matching the one in SketchUp
  • A function that converts any V-Ray material back to a host application material is implemented. It is located in the Extensions / V-Ray / Tools menu and is called ‘Remove V-Ray Properties from Material’. A ‘Convert to V-Ray Material’ function is also available in the same menu. It can be used as an alternative to the previously available workflow
  • An alternative method to converting Host Materials to V-Ray ones is available in the context menu that appears by right-clicking such material in the Asset Editor. This action allows conversion of multiple Host materials with a single click
  • The Transfer Function of Enscape materials' Reflection Roughness map is now correctly set to None
  • A number of issues related to purging and renaming materials in specific projects are resolved
  • An issue causing rotated Enscape textures to be rendered incorrectly in V-Ray is resolved
  • An issue preventing specific vrscene file to be imported via the V-Ray Scene Importer is resolved
  • An issue preventing the import of Cosmos assets right after updating the Cosmos Browser is resolved
  • An issue causing a crash when rendering specific projects with the CUDA engine is resolved
  • Converting a Host Material to a V-Ray one no longer changes the selection in the Asset Editor
  • Automatically updating specific materials from scenes made with older V-Ray versions no longer cause migration errors
  • A new way for ordering assets in the outliner is implemented. The new default method orders items based on their type first and only then alphabetically. This avoids mixing assets of different types and improves the project organization in some situations. There is a new configuration option that controls this behavior - Advanced Settings / Configuration / Order Assets
  • An issue preventing shadow catcher materials set up using the Wrapper shader and its Matte option from being rendered with V-Ray GPU is resolved. Note that such materials saved with the beta or initial V-Ray 6 versions have to be re-created for the issue to be resolved
  • Saving and loading .lighset profiles in Light Gen is once again possible
  • The logic that orders tags in the outliner based on their names is improved. Tags using the same base name plus a number suffix are now ordered more intuitively
  • Asset and tag names are no longer spell-checked during editing
  • Creating an Asset tag now automatically selects the tag name for editing
  • An issue preventing specific library assets from being imported to the scene using drag and drop is resolved
  • An issue preventing Light Gen from working correctly after a manual modification to the Cosmos download folder is resolved. Note that under no circumstances should the user alter the contents of this folder
  • Copying colors by drag and dropping one color slot into another no longer produces an imprecise result

Vision

  • Procedural clouds support is implemented
  • Clouds animation support is implemented
  • A cap of 60 frames per second is reintroduced to Vision’s frame rate

 


V-Ray 6 (6.00.00)

Official release

Date - 04 Oct, 2022

Enscape Compatibility

  • Enscape compatibility. Scenes set up using Enscape will now render in V-Ray. Materials, lights and even the Enscape assets will be automatically handled by V-Ray providing a great starting point when transitioning from the Enscape design stage to the high-end visualization in V-Ray
  • A global Enscape Compatibility toggle is implemented. It disables the special handling for Enscape materials, assets and lights
  • * Note that Enscape assets provided by 3D PEOPLE are currently not supported

Rendering

  • Resumable Rendering implemented. Incomplete renders can now be resumed where they left off from the previous session. Ensure that an output image path is specified to take advantage of the feature
  • The interactive rendering workflow is updated. The Interactive UI toggle is removed and the production render settings remain visible at all times. Interactive rendering is enabled by using the Render Interactive button on the toolbar, the one in the asset editor or in the VFB
  • Interactive Parameters rollout added to the Advanced Settings/Render Parameters section. A few parameters specific to interactive rendering can be changed there. One example is the Interactivity slider, another the toggle for Interactive Light Cache
  • Interactive Light cache implemented. Toggle the 'Advanced Settings/Interactive Parameters/Allow Interactive LC' option and ensure that Light Cache is selected as a secondary GI engine to use it. When enabled the Automatic Exposure, Automatic White Balance and Adaptive Lights features will work in interactive sessions
  • All rendering-related icons on the toolbar and in the Asset Editor are updated

Unified Login

  • Chaos Unified Login implemented. This is a system that ensures a single Chaos login enables all Chaos products, services and product features that require authentication

Cloud Collaboration

  • Chaos Cloud Collaboration implemented. This is an image-sharing platform available for free for all V-Ray users. Use the shortcuts in the VFB for a quick image upload. Note that the platform is still in beta

Cosmos

  • Cosmos is updated to its latest version
  • Cosmos is the new central and only remote assets provider. The legacy remote contents downloader is deprecated and is no longer part of V-Ray
  • Material Library in Cosmos. The built-in V-Ray material library is no longer available in the Asset Editor. Use Cosmos to browse and import preset materials in your project. Note that the vrmat library panel will remain as part of the Asset Editor mainly for managing custom asset libraries
  • A shortcut that opens the V-Ray Material Library in Cosmos is now available in the left fly off pane of the Asset Editor. Select the default Materials entry to see it in the contents pane
  • The logic used for importing Cosmos materials is improved in numerous ways to accommodate the new library workflow
  • Light Gen environments from Cosmos. Light Gen no longer uses a proprietary system for downloading its HDR environments and instead gets the images from Cosmos. Note that saving and loading .lightset files is temporarily disabled
  • Cosmos assets are now automatically selected after import
  • The Cosmos browser is automatically reopened after an asset is placed in the project and the SketchUp tool is changed

Procedural Clouds

  • Procedural clouds can now be enabled in the V-Ray Sky. Select the Sun Light in the project to change the clouds parameters
  • Dynamic Clouds implemented. Enable the option in the sunlight parameters and the clouds will automatically move when the time of day changes. Use the Wind Speed, Direction as well as the Phase Velocity parameters to control the movement

Enmesh

  • V-Ray Enmesh Implemented. Apply the Enmesh modifier to an object and then pick an item to cover the object’s surface forming a 3D pattern. Note that the base object's UV texture coordinates determine the items positioning

Asset Tagging

  • A new Tags system used for grouping the scene assets in the Asset Editor is implemented. Use the tags to organize and work more efficiently in complex projects
  • Tag entry added to the assets context menu in the Outliner. Use it to create new tags, change the asset’s tag assignment or add multiple assets to a tag all at once
  • Tag assignment via a drag and drop of an asset is implemented. Note that only a single asset can be added to a tag this way

Camera Clipping

  • Camera Clipping options added to the Advanced Camera Parameters rollout. Use the feature to clip nearby objects in tight spaces

Material and Texture Improvements

  • Distance Texture implemented. The texture outputs color values based on object proximity and can be utilized for restricting Fur generation or even be used as a displacement map
  • Dirt texture Exclude and Affected By options implemented. Exclude objects from the dirt effect or make sure they are ignored when calculating the proximity
  • GTR energy compensation is enabled for all V-Ray Materials. The option ensures more accurate reflection values for most blurry reflective materials using the Microfacet GTR (GGX) BRDF model
  • Thin Film parameters added to the V-Ray Material. Toggle the advanced parameters to see the Thin Film rollout
  • Car Paint 2 material implemented. It replaces the legacy Car Paint in the UI and comes with an improved flakes and coating layers
  • The rendered appearance as well as the UI of V-Ray Materials using the SSS Translucency are improved
  • The Bitmap texture’s parameter previously known as Color Space is now correctly renamed to Transfer Function. It determines the gamma correction curve applied to the bitmap
  • Automatic Transfer Function mode added to the Bitmap texture. It automatically determines the color transfer function. If a bitmap file name contains the suffix ‘_srgb’ the transfer function is sRGB. If a bitmap file name contains the suffixes‘_lin_srgb’ or ‘raw’, no correction is applied. For bitmap files with 8 bits per color component and 3 or 4 color components (like png, jpg and other), the transfer function is set to sRGB. In all other cases, no correction is applied
  • Mix Amount parameter is added to the Mix (Operator) texture. It specifies the degree to which the two input textures are blended
  • The slider precision for the Reflection Glossiness, Metalness and refraction Glossiness parameters of the VRay Mtl is increased
  • Local Space Bump mode is added to all materials that support bump mapping. Enable it to measure bump amount in local texture space instead of in world units. This mode was previously called Bump Texture Channel and should be selected when an Edges texture is applied for a Round Edges effect
  • Special handling for rotated normal maps is implemented. Normal maps rotated manually or by the UVW Placement randomization feature no longer render inverted
  • The upper limit of the Intensity parameter of Emissive materials is removed

Color Management

  • ACEScg color space management implemented. Select the ACEScg RGB Primaries in the color management settings to ensure that V-Ray is rendering in the new color space. Most standard RGB bitmap textures should use the sRGB Primaries option in this workflow
  • ACEScg color space support is added to the Color Picker

Finite Dome Light

  • Finite Dome parameters added to the Dome light source. It limits the size of the Dome shape and introduces a ground projection that can be adjusted using the Projection Height and Ground Blend parameters

Assets Preview Swatch

  • Live preview for Decals implemented
  • Sphere swatch preview scene added for material assets. The preview is similar to the one used in Cosmos
  • The automatic texture resize is disabled for the GPU asset preview. The material swatch no longer lacks details and appears blurry
  • The Environment textures’ preview no longer appears incorrect when the GPU mode is enabled
  • The V-Ray typography of the Generic material preview is updated to match the current company branding

VFB

  • Panorama viewer implemented. Use the Panorama View toggle in the View menu to enable the new mode. Looking around in this view is done by holding the middle mouse button and moving the mouse. The field of view can be altered by scrolling
  • Proportion Guides layer implemented to help you with the frame composition
  • Batch image processing implemented. Use it to apply corrections to a set of pre-rendered images
  • Flip buttons implemented. Use the quick flip feature to have a fresh eye on the image composition and verify it works in all settings
  • Dither colors option implemented in the VFB settings / Render View rollout. Make sure it is enabled to avoid banding with low-contrast gradients
  • The VFB configuration including the History state and folder location is preserved between installations
  • The Exposure (display only) slider part of the Display Correction’s layer parameters no longer affects images saved from the VFB

V-Ray GPU

  • Improved performance and reliability
  • Added support for the Lighting Analysis render element
  • Improved trace depth limit handling
  • Improved round edges rendering quality
  • The global trace depth logic used by the GPU engine now matches the one used in Production CPU rendering. Enabling the Render Parameters/Optimizations/Max Trace Depth checkbox ensures that the value specified overrides all corresponding max depth settings in the materials
  • The standalone GPU Device Selection tool is updated. The new user interface allows specific devices to be selected for Denoising (should be considered when NVIDIA AI denoising is used). This can help boost rendering performance on systems with more than one GPU
  • An issue preventing spotlights from being scatter by the Environment Fog is resolved

Integration (SketchUp)

  • Materials created in SketchUp are by default no longer treated as full-featured V-Ray materials. They are listed as Host Materials in the asset editor and can be promoted to V-Ray shaders at any point. This is done to help with scene organization and navigation as well as with the new Enscape compatibility
  • Optimized animation export. Exporting SketchUp animations for rendering is now more than 10 times faster. In order to achieve this we re-implemented the frame interpolation logic that SU uses when evaluating camera or sun animations, on the V-Ray side
  • The V-Ray scene importer is updated and can now import any V-Ray shader. ‘Unsupported’ shading nodes use an auto-generated UI allowing them to remain editable. Note that this feature is still in an experimental stage
  • Multiple geometry modifiers can now be applied to the same scene object. Fur and Scatter, for example, can now be combined
  • The VFB configuration is now kept between installations. The history folder location now persists between installations. The Reset action (V-Ray/Preferences/Reset Frame Buffer) can be performed manually when required
  • An issue causing the VFB window to sink below SketchUp in specific situations is resolved
  • Changing the selection of GPU devices used for rendering or denoising via the GPU Device Selection tool no longer causes various issues and crashes
  • An issue causing a crash when starting a render after a scene wipe is resolved
  • SketchUp no longer crashes after picking focus point and then opening the Asset Editor for the first time
  • SketchUp materials with textured transparency are now rendered correctly even before converted to V-Ray materials
  • A number of issues related to the VPR region are resolved
  • The GPU Device Selection, V-Ray Denoiser and VRMesh Viewer standalone tools can now be started from the V-Ray menu. They are located in the V-Ray/Tools/External submenu
  • The ‘Always face camera’ SketchUp components options now supported during animations
  • The V-Ray menu is reorganized, some of the submenu and item labels are updated
  • A warning regarding the fact that the bitmap aperture texture is black no longer appears when GPU rendering is initiated in projects where Depth of Field is used
  • The minimum SketchUp version requirement is bumped to SketchUp 2019. SketchUp 2017 and SketchUp 2018 are no longer supported

Vision

  • A new system for evaluating V-Ray textures is implemented. Most of V-Ray’s procedural textures and texture corrections are now supported in Vision. This is achieved through ‘baking’ which leaves raytraced or camera-based procedural maps still unsupported (Dirt, Falloff, Distance, Edges, etc.)
  • Measurement tool implemented. Use the toolbar button or the Z key to enable the tool, then select the two points to measure the distance between them
  • Depth of field support added. Change the DOF settings in V-Ray to see an effect in Vision. Note that the defocus amount is limited in Vision
  • The Orbit navigation mode hotkeys now match the ones in the host application
  • A new handling for materials opacity is implemented. Visual artifacts no longer appear when multiple transparent objects overlap in the frame
  • The V-Ray Infinite Plane is now supported in Vision. Note that in Vision the plane still has a finite size but will automatically resize based on the scene bounding box
  • The overall stability and reliability of Vision is improved
  • The parameters in the Settings panel are now organized in rollouts
  • Hours can now be displayed in the timeline end label
  • An issue preventing Vision from working on macOS is resolved
  • The default range of the Ambient Light Intensity slider is increased to 200
  • The active camera FOV (Field of View) is taken into consideration when calculating the mouse sensitivity. This improves the Vision navigation in specific situations
  • Vision settings are now organized in rollouts that can be collapsed or expanded depending on the situation
  • Tri-Planar textures using a plane color instead of a texture now work correctly in Vision
  • Added support for the Self-illumination parameters of the VRay Mtl
  • Parallax Displacement mapping implemented. Make sure that a displacement is set up in V-Ray to see the effect
  • The V-Ray Decal is now supported in Vision
  • Navigation shortcut keymaps implemented. The one matching the host application (SketchUp or Rhino) is automatically selected
  • Bitmap texture’s Automatic Transfer Function support added. The transfer function selection in Vision matches the one in V-Ray
  • Flipping face normals in the host application no longer leads to incorrect texture placement in Vision
  • An issues caused by materials with similar names (same name but a different number suffix) is resolved
  • The Output image File path can now be typed manually
  • Deleting a Mesh Light no longer requires a live link restart to take effect
  • Creating a Group or Component in SketchUp during a live session no longer misplaces the object in Vision
  • Vision no longer hangs when a Cosmos asset is merged during a live session
  • Grass strands (V-Ray Fur with ‘grass’ in its name) no longer get misplaced during a live session
  • There is no longer a dark or bright circle artifact under the camera when the high quality shadows are enabled
  • The Ctrl + O shortcut can once again be used for opening .vrscene files
  • A number of issues affecting the fly navigation mode are resolved
  • UI mouse and key interactions no longer affect the view
  • A fly speed exceeding 200 can now be set
  • The A and D fly navigation keys no longer unintentionally change UI slider values
  • CarPaint2 material support added
  • Cosmos asset no longer disappears if a merged version of the same asset exists
  • The trunk material of the American Beech 002 Cosmos asset is no longer rendered black
  • Support for Dome lights using a plain color instead of a texture is added
  • A number of issues with textures instanced in multiple materials are resolved

Other Improvements & Bug Fixes

  • A number of issues related to the duplication of materials and textures in the Asset Editor are resolved
  • the Refraction fog color Depth value can now be reset
  • The warning that indicates that the Cryptomatte render element does not work in all rendering modes is removed since this limitation no longer exists
  • A number of parameter labels and tooltips are updated to better indicate what the parameter does
  • Applying Light Mix IES light edits to the scene now correctly enables the intensity override checkbox and sets the target intensity value
  • The global Environment Texture no longer reappears after being deleted and the project reopened
  • The VFB history images no longer appear twice when the 'Use project path' option is enabled
  • A number of issues related to the .vrscene to .skp importer are resolved. The open File mode now works as expected
  • An issue causing Proxy Meshes to take a long time to load and render unless the global displacement switch is disabled, is resolved
  • Importing a .vropt settings file using the Ruby API no longer causes SketchUp to temporarily lose responsiveness nor does it create a duplicate Sun
  • Using identical material names, that differ only in letter capitalization, no longer causes a synchronization issue between V-Ray and SketchUp
  • A number of issues causing SketchUp to hangs on startup, on scene activation or when a first render is initiated are resolved
  • macOS: The Cap CPU Utilization toggle is no longer missing
  • macOS: An issue with the viewport render regions is resolved
  • macOS: An issue causing a bug splat after closing Vision and then SketchUp is resolved
  • macOS: Rendering a scene with an OSL plugins present on a M1 machine no longer leads to a crash

 

 

Build 6.00.b1

Beta release

Date - 23 Aug, 2022

 

Enscape Compatibility

  • Enscape compatibility. Scenes set up using Enscape will now render in V-Ray. Materials, lights and even the Enscape assets will be automatically handled by V-Ray providing a great starting point when transitioning from the Enscape design stage to the high-end visualization in V-Ray

Rendering

  • Resumable Rendering implemented. Ensure that an output image path is specified to take advantage of the feature
  • The interactive rendering workflow is updated. The Interactive UI toggle is removed and the production render settings remain visible at all times. Interactive rendering is enabled by using the Render Interactive button on the toolbar, the one in the asset editor or in the VFB
  • All rendering-related icons on the toolbar and in the Asset Editor are updated

Procedural Clouds

  • Procedural clouds can now be enabled in the V-Ray Sky texture. Select the Sun in the project to change the clouds parameters
  • Dynamic Clouds implemented. Enable the option in the sunlight parameters and the clouds will automatically move when the time of day changes. Use the Wind Speed, Direction as well as the Phase Velocity parameters to control the movement

Enmesh

  • V-Ray Enmesh Implemented. Apply the Enmesh modifier to a geometry and then pick items to cover its surface. Note that the base mesh UV texture coordinates determine the items positioning

Asset Tagging

  • A new Tags system used for grouping the scene assets in the outliner is implemented. Use the tags to organize and work more efficiently in complex projects
  • Outliner tags can now be assigned to multiple assets all at once via the context menu
  • Right-clicking on a tag icon now shows a context menu with options for the tag to be deleted or renamed

Camera Clipping

  • Camera Clipping options added to the Advanced Camera Parameters rollout. Use the feature to clip nearby objects in tight spaces

Material and Texture Improvements

  • Distance Texture implemented. The texture outputs color values based on object proximity and can be utilized for restricting Fur generation or even be used as a displacement map
  • Dirt texture Exclude and Affected By options implemented. Exclude objects from the dirt effect or make sure they are ignored when calculating the proximity
  • GTR energy compensation is enabled for all V-Ray Materials. The option ensures more accurate reflection values for most blurry reflective materials using the Microfacet GTR (GGX) BRDF model
  • Thin Film parameters added to the V-Ray Material. Toggle the advanced parameters to see the Thin Film rollout
  • Car Paint 2 material implemented. It replaces the legacy Car Paint in the UI and comes with an improved flakes and coating layers
  • The rendered appearance as well as the UI of V-Ray Materials using the SSS Translucency are improved
  • Automatic Transfer Function mode added to the Bitmap texture. Note that the parameter previously known as Color Space is now correctly renamed to Transfer Function. It determines the gamma correction curve applied to the bitmap
  • Mix Amount parameter is added to the Mix (Operator) texture. It specifies the degree to which the two input textures are blended
  • The slider precision for the Reflection Glossiness and Metalness parameters of the VRay Mtl is increased

Color Management

  • ACEScg color space management implemented. Select the ACEScg RGB Primaries in the color management settings to ensure that V-Ray is rendering in the new color space. Most standard RGB bitmap textures should use the sRGB Primaries option in this workflow
  • ACEScg color space support is added to the Color Picker

Lighting

  • Finite Dome parameters added to the Dome light source

Assets Preview Swatch

  • Live preview for Decals implemented
  • Sphere swatch preview scene added for material assets. The preview is similar to the one used in Cosmos

VFB

  • Panorama viewer implemented. Use the Panorama View toggle in the View menu to enable the new mode. Looking around after that is done by holding the middle mouse button and moving the mouse. The field of view can be altered by scrolling
  • Proportion Guides layer implemented to help you with the frame composition
  • Batch image processing implemented. Use it to apply corrections to a set of pre-rendered images
  • Flip buttons implemented. Use the quick flip feature to have a fresh eye on the image composition and verify it works in all settings
  • Dither colors in the frame buffer to avoid banding with low-contrast gradients

V-Ray GPU

  • Added support for the Lighting Analyses render element
  • Improved performance and reliability
  • Improved trace depth limit handling
  • Improved round edges rendering quality

Cosmos

  • Cosmos is updated to its latest version
  • The materials from the standard material library are now in Cosmos. The legacy material library will be phased out and Cosmos will remain the central, unified asset provider
  • The import of specific Cosmos materials is improved

General

  • Materials created in SketchUp are by default no longer treated as full-featured V-Ray materials. They are listed as Host Materials in the asset editor and can be promoted to V-Ray shaders at any point. This is done to help with scene organization and navigation as well as with the new Enscape compatibility
  • Optimized animation export. Exporting SketchUp animations for rendering is now more than 10 times faster. In order to achieve this we re-implemented the frame interpolation logic that SU uses when evaluating camera or sun animations, on the V-Ray side
  • The V-Ray scene importer is updated and can now import any V-Ray shader. ‘Unsupported’ shading nodes use an auto-generated UI - still remaining editable. Note that this feature is still in an experimental stage
  • Multiple geometry modifiers can now be applied to the same scene object. Fur and Scatter can now be combined for example
  • The Cosmos browser window now automatically reappears after an asset is placed and the active tool is changed
  • The VFB configuration is now kept between installations. The history folder location now persists between installation
  • An issue causing the VFB window to sink below SketchUp in specific situations is resolved
  • Changing the selection of GPU devices used for rendering or denoising with the GPU Device Selection tool no longer causes various issues and crashes
  • An issue causing a crash when starting a render after a scene wipe is resolved
  • SketchUp no longer crashes after picking focus point and then opening the AE for the first time
  • SketchUp materials with textured transparency are now rendered correctly even before converted to V-Ray materials
  • A number of issues related to the VPR region are resolved

Vision

  • A new system for evaluating V-Ray textures is implemented. Most of V-Ray’s procedural textures and texture corrections are now supported in Vision. This is achieved through baking which leaves raytraced or camera based procedural maps still unsupported (Dirt, Falloff, Distance, Edges, etc.)
  • Measurement tool implemented. Use the Z key to enable the tool, then select the two points for a distance to be measured between
  • Depth of field support added. Change the DOF settings in V-Ray to see an effect in Vision. Note that the defocus amount is limited in Vision
  • The Orbit navigation mode hotkeys now match the ones in the host application
  • A new handling for materials opacity is implemented. Visual artifacts no longer appear when multiple transparent objects overlap in the frame
  • The V-Ray Infinite Plane is now supported in Vision. Note that in Vision the plane still has a finite size but will automatically resize based on the scene bounding box
  • The overall stability and reliability of Vision is improved
  • The parameters in the Settings panel are now organized in rollouts
  • Hours can now be displayed in the timeline end label
  • The output image file path can now be manually edited
  • An issue preventing Vision from working on macOS is resolved