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GI engine – Specifies the secondary engine. 

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The primary GI engine is always set to Brute Force.

None – No secondary bounces are computed. Use this option to produce skylit images without indirect color bleeding.
Brute force
 – Causes V-Ray to use direct computation for secondary diffuse bounces.
Light cache
 – Sets Light Cache as the secondary GI engine.

GI depth – Controls the number of secondary bounces for indirect illumination when Brute Force is used.

 

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