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The following examples have the coordinate coordinates system set to world space.

Section
Column
width30%
 

Column
width40%
Image slider
Panel
borderStylenone

Point Type in world space

Panel
borderStylenone

Normal Type in world space

Panel
borderStylenone

Reflection vector Type in world space

Panel
borderStylenone

Refraction vector Type in world space

Column
width30%

 

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Using the VRaySamplerInfo Render Element , makes it possible to apply a new texture to an already rendered still or sequence via setting its Type to UVW coordinates. This then enables the creation of what effectively amounts to a new Diffuse Filter Render Element which can then be used in a composite, enabling a change of texture to be easily made. It is worth noting that any UV stretching on the model carries through into the UVW pass created by the VRaySamplerInfo. See the render before and after compositing.

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