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The VRayRamp texture is a gradient ramp texture that allows a texture colors to be attached assigned to each point available in the gradient ramp.

 

UI Path: Texture > V-Ray >  Texture > V-Ray > VRayRamp


Properties

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Type – Specifies the type of ramp to create:

V – Creates the gradient along the V axis.
U Creates the gradient along the U axis.
(U+V)/2Creates a diagonal gradient.
Radial – A gradient with a radial transition.
Circular – A gradient with a circular transition.
Box – A gradient with a box radial transition.
UV – Creates a gradient based on the UVs of the object the material is assigned to.
Four Corner – A gradient that transitions linearly between colors assigned to each corner.
Tartan – Creates a gradient with a plaid pattern.

Gradient – Specifies the gradient colors.

Position 1/ Position 2 – Specifies the position of color in the gradient. A texture map can be used to specify the position.

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Noise

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UV Noise On – Enables noise for the texture.

Animated UV Noise – Enables the noise to be animated.

UV Noise Amount – Specifies the amount of UV noise.

UV Noise Levels – Specifies the amount of noise iterations.

UV Noise Size –  Controls the scale of the noise.

UV Noise Phase – Controls the noise phase.

U Wave/ V Wave – Specifies a sine wave offset in the U/V direction.

Noise AmountSpecifies the amount of noise to add to the texture.

Noise Frequency – Specifies the amount frequency.

Hue Noise Amount – Introduces noise in the hue.

Hue Noise Frequency – Specifies the noise frequency in the hue.

Saturation Noise Amount – Specifies a noise amount for the saturation.

Saturation Noise Frequency – Specifies what the noise frequency is in the saturation.

Value Noise Amount – Specifies a noise amount for the value.

Value Noise FrequencySpecifies what the noise frequency is in the value.

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