This page provides information about the VRayRamp texture in Cinema 4D.
Overview
The VRayRamp texture is a gradient ramp texture that allows colors to be assigned to each point available in the gradient ramp.
UI Path: Texture > V-Ray > VRayRamp
Properties
Type – Specifies the type of ramp to create:
V – Creates the gradient along the V axis.
U – Creates the gradient along the U axis.
(U+V)/2 – Creates a diagonal gradient.
Radial – A gradient with a radial transition.
Circular – A gradient with a circular transition.
Box – A gradient with a box radial transition.
UV – Creates a gradient based on the UVs of the object the material is assigned to.
Four Corner – A gradient that transitions linearly between colors assigned to each corner.
Tartan – Creates a gradient with a plaid pattern.
Gradient – Specifies the gradient colors.
Position 1/ Position 2 – Specifies the position of color in the gradient. A texture map can be used to specify the position.
Noise
UV Noise On – Enables noise for the texture.
Animated UV Noise – Enables the noise to be animated.
UV Noise Amount – Specifies the amount of UV noise.
UV Noise Levels – Specifies the amount of noise iterations.
UV Noise Size – Controls the scale of the noise.
UV Noise Phase – Controls the noise phase.
U Wave/ V Wave – Specifies a sine wave offset in the U/V direction.
Noise Amount – Specifies the amount of noise to add to the texture.
Noise Frequency – Specifies the amount frequency.
Hue Noise Amount – Introduces noise in the hue.
Hue Noise Frequency – Specifies the noise frequency in the hue.
Saturation Noise Amount – Specifies a noise amount for the saturation.
Saturation Noise Frequency – Specifies what the noise frequency is in the saturation.
Value Noise Amount – Specifies a noise amount for the value.
Value Noise Frequency – Specifies what the noise frequency is in the value.