The V-Ray BRDFCarPaint2 material node simulates a metallic car paint. It is a complex material with three layers: a base diffuse layer, a flake layer, and clear coat layer. The material allows the adjustment of each of these layers separately.
The new V-Ray BRDFCarPaint2's advantage is that it uses GGX BRDF type and offers base glossiness tail falloff option.
UI path: ||mat Network||> V-Ray > Material > V-Ray Car Paint 2
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Color – Specifies the diffuse color or map for the base layer.
Reflection – Specifies reflectivity value or map for the base layer. The reflection color itself is the same as the Color.
Glossiness – Specifies reflection glossiness value or map for the base layer. Higher values such as the default make the highlights sharper, while lower values make the transition more subtle.
GlossinessTail – Controls the transition from highlighted areas to non-highlighted areas. Higher values such as the default make the highlight transition sharper and lower values make the glossiness tail more diffuse.
TraceBaseReflections – When disabled, the base layer only produces specular highlights, but no (glossy) reflections.
BumpType – Specify whether a bump map or a normal map effect is added to the base material.
Bump Map Normal (Tangent) Normal (Object) Normal (Camera) Normal (World) From Bump Output Explicit Normal
BumpStrength – Specifies a multiplier for the bump/normal effect.