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Pass Type | Coord. System | UVW Mode | Output | V-Ray CPU | V-Ray GPU |
---|---|---|---|---|---|
Point | World | ✓ | ✓ | ||
Point | Object | ✓ | - | ||
Point | Camera | ✓ | ✓ | ||
Point | Relative | ✓ | - | ||
Normal vector | World | Vector | ✓ | ✓ | |
Normal vector | World | Color | ✓ | - | |
Normal vector | Object | Vector | ✓ | - | |
Normal vector | Object | Color | ✓ | - | |
Normal vector | Camera | Vector | ✓ | ✓ | |
Normal vector | Camera | Color | ✓ | - | |
Normal vector | Relative | Vector | ✓ | - | |
Normal vector | Relative | Color | ✓ | - | |
Reflection vector | World | Vector | ✓ | - | |
Reflection vector | World | Color | ✓ | - | |
Reflection vector | Object | Vector | ✓ | - | |
Reflection vector | Object | Color | ✓ | - | |
Reflection vector | Camera | Vector | ✓ | - | |
Reflection vector | Camera | Color | ✓ | - | |
Reflection vector | Relative | Vector | ✓ | - | |
Reflection vector | Relative | Color | ✓ | - | |
Refraction vector | World | Vector | ✓ | - | |
Refraction vector | World | Color | ✓ | - | |
Refraction vector | Object | Vector | ✓ | - | |
Refraction vector | Object | Color | ✓ | - | |
Refraction vector | Camera | Vector | ✓ | - | |
Refraction vector | Camera | Color | ✓ | - | |
Refraction vector | Relative | Vector | ✓ | - | |
Refraction vector | Relative | Color | ✓ | - | |
UVW Coordinates | Normal | ✓ | ✓ | ||
UVW Coordinates | Clamp | ✓ | - | ||
UVW Coordinates | Tile | ✓ | - | ||
Normal vector with bump mapping | World | Vector | ✓ | - | |
Normal vector with bump mapping | World | Color | ✓ | - | |
Normal vector with bump mapping | Object | Vector | ✓ | - | |
Normal vector with bump mapping | Object | Color | ✓ | - | |
Normal vector with bump mapping | Camera | Vector | ✓ | - | |
Normal vector with bump mapping | Camera | Color | ✓ | - | |
Normal vector with bump mapping | Relative | Vector | ✓ | - | |
Normal vector with bump mapping | Relative | Color | ✓ | - | |
Backward occlusion | ✓ | - | |||
Forward occlusion | ✓ | - | |||
Integer ID from node user attribute | ✓ | -✓ | |||
Float number from node user attribute | ✓ | -✓ | |||
Color from node user attribute | ✓ | - | |||
Face index in mesh | Vector | ✓ | - | ||
Face index in mesh | Color | ✓ | - | ||
Barycentric coordinates from face | Vector | ✓ | ✓ | ||
Barycentric coordinates from face | Color | ✓ | - | ||
Tangent vector in object space | Vector | ✓ | ✓ | ||
Tangent vector in object space | Color | ✓ | - | ||
Bitangent vector in object space | Vector | ✓ | ✓ | ||
Bitangent vector in object space | Color | ✓ | - |
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