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Overview

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The VRayBitmap map can be used to load high dynamic range images (HDRI) and map them onto the environment. V-Ray supports most of the standard HDRI-environment mapping methods. The VRayBitmap texture can also be used to load other file formats.

In the example shown, the VRayBitmap has been applied to the diffuse channel of a V-Ray material.

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Since V-Ray 5.0 VRayHDRI texture has been renamed to VRayBitmap texture.

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titleUI Path: ||Material Editor|| > Material/Map Browser > Maps > V-Ray > VRayBitmap

 

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Tiled OpenEXR and TIFF Files

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