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This page offers information about the toolbars of Chaos Vantage. 



Overview


Chaos Vantage has three sets of toolbar buttons that reside in Top, Bottom and Status toolbars.

UI Text Box
typetip

Use the right mouse button click to reset the parameters numeric values to defaults.



Top toolbar



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Vantage_toptoolbar.PNGImage Modified

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ButtonDescription

Vantage_TopToobar_Select.PNGImage Modified

Vantage_TopToobar_SelectGroup.PNGImage Modified

Select. (Shortcut: Q)Not available when in Live Link.

Select group. (Shortcut: Shift+Q). Found by clicking and holding the Select button. Not available when in Live Link.

Vantage_TopToobar_Move.PNGImage Modified

Enters Move mode. (Shortcut: W). Use move gizmo's center cube to place objects on surface normal. Use Shift + move gizmo's center cube to place objects on surface without changing object orientation. Right-click opens the Move Transform dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Transforms+Dialog+Menus
Not available when in Live Link.

Vantage_TopToobar_Rotate.PNGImage Modified

Enters Rotate mode. (Shortcut: E). Right-click opens the Rotate Transform dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Transforms+Dialog+Menus
Not available when in Live Link.

Vantage_TopToobar_Scale.PNGImage Modified

Enters Scale mode. (Shortcut: R). Right-click opens the Scale Transform dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Transforms+Dialog+Menus
Not available when in Live Link.

Vantage_TopToobar_MovePivot.pngImage Modified

Translates an object's pivot point. Right-click opens the Translate Pivot dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Translate+Pivot+Menu
Not available when in Live Link.

Vantage_TopToobar_TransformSnapping.pngImage Modified

Enables Transforms snapping (Shortcut: S). Right-click opens the Snapping options dialogue. 

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Snap+Dialog+Menu
 Visible only when Move, Rotate, Scale, or Translate pivot is selected.

Vantage_TopToobar_World.PNGImage Modified

Vantage_TopToobar_Local.PNGImage Modified

Specifies the coordinate space for transformations. The default is World. Click the arrow to choose between World and Local space. Visible only when Move, Rotate, Scale, or Translate pivot is selected.

Vantage_TopToobar_ChaosCosmosBrowser.pngImage Modified

Opens the Chaos Cosmos Browser window.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Chaos+Cosmos+Browser
Not available when in Live Link.

Vantage_TopToobar_Scatter.pngImage Modified

Creates a new Chaos Scatter object. Not available when in Live Link.

Vantage_TopToobar_Light.pngImage Modified

Opens a dropdown menu with different lights types. Click on a light to create it. Available lights are: Point, Spot, Directional, Rectangle, Disc, Sphere, and IES. Not available when in Live Link. (Shortcut: L)

Vantage_TopToobar_CreateCamera.pngImage Modified

Creates a new camera from current view. Not available when in Live Link. (Shortcut: Ctrl + K)

Vantage_TopToobar_CreateSceneState.pngImage Modified

Creates a new scene state with all necessary scene sub-states. Not available when in Live Link.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Scene+States+Tab

Vantage_TopToobar_CameraSettings.pngImage Modified

Opens camera settings:

Vantage_TopToobar_AutoExposure.pngImage Modified Enables/disables automatic calculation of exposure. When enabled, ignores set camera exposure. Transition time between exposure can be set in Edit > Preferences > Interaction > Auto exposure time.

Vantage_TopToobar_FocusPoint.pngImage Modified Picks focus point.(Shortcut: T)

Vantage_TopToobar_CompositionGuides.pngImage Modified Enables composition guides overlay. Right-click opens the Composition guides settings dialogue.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Composition+Guides+Overlay+Dialog

Vantage_TopToobar_exposure.PNGImage Modified Adjusts the Exposure bias value.

Vantage_TopToobar_auto_exposure_clamp.pngImage Modified – Sets the auto-exposure max range value.

Vantage_TopToobar_Navigation.pngImage Modified

Opens navigation settings:

Vantage_TopToobar_FreeLook.PNGImage Modified Enters Free look mode. (Shortcut: `)

Vantage_TopToobar_Collision.PNGImage Modified Enters Collision mode. It allows the camera to collide into objects instead of going through them. Works only in Free look mode. (Shortcut: C)

Vantage_TopToobar_NavigationAroundRay.pngImage Modified Navigates around cursor ray hit.

Vantage_TopToobar_NavAroundTarget.pngImage Modified Navigates around target.

Vantage_TopToobar_NavAroundSelection.pngImage Modified Navigates around selection.

Vantage_TopToobar_Mouse.pngImage Modified Increases the mouse precision for navigation. This option is useful for fine camera adjustments.

Move speed – Specifies the speed at which the camera moves. The value is in meters per second.

Eye height – Sets the eye height for the camera in meters when in Free look mode and Collision mode is enabled. Visible only when Collision mode is enabled.

Vantage_Popup.PNGImage Modified – Opens advanced collision settings. Visible only when Collision mode is enabled.

Step height ratio – Adjusts sensitivity when climbing steps or obstacles. Higher values allow stepping on higher surfaces.

Height tolerance – Specifies the height up to which no collision is detected. For example, if you have small rocks or grass below that value, they are ignored and the camera does not bounce up and down.

Gravity – Specifies the acceleration applied on the camera when collision is enabled.

Vantage_TopToolbar_RenderSettings.pngImage Modified



Opens render settings:

Vantage_TopToobar_Resume.pngImage Modified Resumes rendering.

Vantage_TopToolbar_PauseRendering.pngImage Modified – Pauses rendering.

Vantage_TopToobar_ToggleOpacity.pngImage Modified Enables/disables rendering of opacity maps. Note that opacity works as a clipper - it is either fully transparent or fully opaque.

Vantage_TopToobar_CC.pngImage Modified Enables color correction post processes.

Vantage_Toolbar_Resolution.pngImage Modified – Sets the resolution of the render. Available options are: 25% of the current camera resolution, 50% of the current camera resolution, current camera resolution, 25% of the viewport resolution keeping current camera aspect ratio, 50% of the viewport resolution keeping current camera aspect ratio, viewport resolution keeping current camera aspect ratio.

Vantage_TopToobar_ViewModes.pngImage Modified – Specifies the viewport render mode. Available view modes are:

Beauty – Previews the complete render.
Atmosphere – Previews the atmospheric effects Simple fog 1, Simple fog 2 and Scattered fog.
Background – Previews the image background.
Diffuse Filter – Previews the pure diffuse surface color. 
Global Illumination – Previews the diffuse surface global illumination.
Lighting – Previews the diffuse direct surface lighting.
Reflection – Previews the reflections on the surface.
Refraction – Previews the refractions on the surface.
Specular –  Previews the surface specular highlights.
Self-Illumination – Previews the self-illumination of surfaces.
Bumped Normals – Previews the normals generated by bump maps, in screen space.
Z-Depth – Previews the z-depth of the scene.
Material Mask – Previews the randomly assigned material IDs at initial scene load.
Object Mask – Previews the randomly assigned object IDs at initial scene load.


UI Text Box
typenote

View modes except for Beauty render with a disabled Denoiser regardless of setting.


Vantage_Toolbar_Quality.pngImage Modified – Sets the quality of the render. Available options are: Low, Medium, High, Ultra, Custom. The presets can be modified my changing the render_quality_presets.json file located in  "%AppData%\Chaos Group\Vantage"

Low – Sets the rendering quality using the following values:

GI – Off;
GI bounces – 1;
Reflection bounces – 2;
Refraction bounces – 4;
Coat – On;
Shading graph – Off;
Noise threshold – 0.5;
Opacity maps(clip) – Off;
Shading graph for glossy/GI – Off;

Medium – Sets the rendering quality using the following settings:

GI - On;
GI bounces – 2;
Reflection bounces – 2;
Refraction bounces – 8;
Coat – On;
Shading graph – On;
Noise threshold – 0.1;
Opacity maps(clip) – Off;
Shading graph for glossy/GI – Off;

High – Sets the rendering quality using the following settings:

GI – On;
GI bounces – 3;
Reflection bounces – 8;
Refraction bounces – 8;
Coat – On;
Shading graph – On;
Noise threshold – 0.05;
Opacity maps(clip) – On;
Shading graph for glossy/GI – Off;

Ultra – Sets the rendering quality using the following settings:

GI – On;
GI bounces – 4;
Reflection bounces – 15;
Refraction bounces – 15;
Coat – On;
Shading graph – On
Noise threshold – 0.01;
Opacity maps(clip) – On;
Shading graph for glossy/GI – On;

Custom – Sets the rendering quality using the settings from the Render settings tab.

Vantage_Toolbar_Denoiser.pngImage Modified Adjusts the Denoiser: 0 disables the denoiser, while 100 shows the denoised image. A mid-value shows the denoised image until it reaches enough number of samples, then it starts to blend with the raw image. Note: images with denoiser > 0 and denoiser = 0 will be different in reflections and refractions. Visible only when denoiser type is set to Vantage in Edit > Preferences > Render Defaults.

Vantage_TopToobar_AI_Upscale.pngImage Modified

Enables NVIDIA upscaling denoiser. Switches the render core to render at half the resolution and upscales the result to match the required resolution. Available only when Primary denoiser in Edit>Preferences>Render defaults is set to NVIDIA OptiX AI and driver version is 530 or newer.

Vantage_TopToobar_DLSS.pngImage Modified

Sets the quality of NVIDIA DLSS denoiser and upscaler. Available only when Primary denoiser in Edit>Preferences>Render defaults is set to DLSS Ray Reconstruction and driver version is 537.13 or newer.

Performance (4X)  – Switches the render core to render at half the resolution and upscales the result to match the required resolution and performs spatial and temporal anti-aliasing.
DLLA (1X) – Renders at full required resolution and performs spatial and temporal anti-aliasing.



Bottom Toolbar



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Vantage_BottomToolbar.pngImage Modified

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Button

Description

Vantage_Bottom_Bar_Editor.PNGImage Modified

Expands the Animation Editor.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaosgroup.com/display/LAV/Animation+Editor

Vantage_Bottom_Bar_1.PNGImage Modified

Sets the playback speed.

Vantage_Bottom_Bar_animation2.PNGImage Modified

When enabled, loops the animation.

Vantage_Bottom_Bar_animation1.PNGImage Modified

Plays the animation. (Shortcut: Space )

antage_Bottom_Bar_start.PNGImage Modified

Sets start of animation sequence

Vantage_Bottom_Bar_end.PNGImage Modified

Sets end of animation sequence

Vantage_BottomToobar_UpadteFrameIcon.pngImage Modified

When enabled, automatically updates image sequences and animated meshes for the current frame of the timeline or when scrubbing the timeline. Does not update when playing the animation from the Play button. Not available in Live Link. (Shortcut: U)

Vantage_Bottom_Bar_quality.PNGImage Modified

Opens Render setup dialog.

UI Button
colorblue
iconinfo
titleDetails
urlhttps://docs.chaos.com/display/LAV/Tools+Menu#ToolsMenu-qualityRendersetup
(Shortcut: Ctr+R)

Vantage_Bottom_Bar_savesnap.PNGImage Modified

Saves a high quality snapshot of the current view in the project folder from where the scene file has been imported.
UI Text Box
typetip

You can crop your animation sequence using the Set Start and Set End markers



Status Bar


The status bar resides in the bottom of Chaos Vantage. Here you can find information about:


Left-hand side


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  • Open Debug Log button (Vantage_BottomToobar_Log.pngImage Modified)
  • Important messages such as:
    • last frame render time
    • loading progress
    • quick tips
    • etc.
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Vantage_Bottom_StatusBar_Left.pngImage Modified



Right-hand side


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  • Render status – Displays the current Chaos Vantage status. Status can be:
    • [RENDERING] – Interactively rendering the scene.
    • [HQ RENDER] – Rendering offline image or a sequence.
    • [CAM REC.] – Recording camera movement.
    • [ENCODING] – Capturing and encoding viewport to an .mp4 file.
    • [LIVE LINK] – Live Link session is initiated between Chaos Vantage and a V-Ray compatible DCC.
    • [PAUSED] – Rendering is paused.
    • [IDLE] – Rendering is idling after the specified samples(in Edit>Preferences>Stop interactive sapling after)are reached.
    • [IDLE][LIVE LINK] – Rendering is idling after the specified samples(in Edit>Preferences>Stop interactive sapling after)are reached while in Live Link session.
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Vantage_Bottom_StatusBar_Right.pngImage Modified

Expand
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Vantage_Status_Rendering.pngImage Modified

[RENDERING]

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Vantage_Status_Rendering.pngImage Modified

[HQ RENDER]

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Vantage_Status_Recording.pngImage Modified

[CAMERA RECORDING]

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Vantage_Status_Encoding.pngImage Modified

[VIEWPORT CAPTURE]

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Vantage_Status_LiveLink.pngImage Modified

[LIVE LINK]

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Vantage_Status_Paused.pngImage Modified

[PAUSED]

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Vantage_Status_Idle.pngImage Modified

[IDLE]

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Vantage_Status_IdleLiveLink.pngImage Modified

[IDLE LIVE LINK]

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  • Rendering device(s) – List of graphic cards used for rendering.

    UI Text Box
    typeinfo

    Note that Chaos Vantage will use up to 2 graphic cards and also those with most compute power e.g. if there is a RTX card and a GTX card, Chaos Vantage will use the RTX card but if you have 2 RTX cards, it will use both.

  • FPS – Speed of the rendered frames per second. Hovering over displays information about:
    • Render time – Time spent in seconds rendering the last frame.
    • Samples accumulated – Amount of samples currently accumulated in the last frame.
    • Last post-process – Time spent for post-processing effects. in the last frame.
  • VRAM — Current amount of VRAM used for the scene. Hovering over displays information about:
    • Primary device total memory – Memory of the primary graphic card used for rendering.
    • Primary device available memory – Currently available memory of the graphic card used for rendering.
    • Number of BLASes – Number of Bottom Level Acceleration Structure (BLAS) currently loaded on the GPU.
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