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Enabled – Turns the Look at option on. Look at rotates the scattered geometry so that the defined Look axis is always pointing toward the Target object. Even if a Target object is selected, the scatter geometry does not follow it unless this box is clicked. See the Look At example.

Target object – Determines the object that the scatter geometry uses as a guide. Drag and drop onto the field or use the eyedropper tool.

Look axis – Determines which axis of the scattered geometry looks at the Target object.

Horizontal – Binds the scattered geometry to the surface of the Distribute On object, only rotating around the axis which is perpendicular to the surface when following the Target object.

Falloff distance – Determines the distance around the Target object that affects the scattered geometry. Geometry outside of this perimeter does not look at the target. See the Falloff distance example.

Falloff curve – Allows finer tuning the falloff distance and creating a more fluid falloff. Load Preset... opens a ready-made library of curves. Save your current falloff curve as a preset using the Save Preset... button.

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When applying Falloff distance/curve, make sure the Target object is a geometry or a Null. Lights are not tracked by the scattered geometry when the Falloff distance parameter is enabled. The object can be placed at the location of the light to create the illusion the scattered geometry is looking at it.

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