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The V-Ray Sun and V-Ray Sky are special features which are provided by the V-Ray renderer. Developed to work together, the V-Ray Sun and V-Ray Sky reproduce the real-life sun and sky environment of the Earth. Both are coded so that they change their appearance depending on the direction of the V-Ray Sun.
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How to Set Up
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Node Input Sockets
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General
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Clouds
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Clouds On – Enables the cloud system. Ground Shadows – When enabled, casts shadows from the clouds. See the Clouds Ground Shadows example for more information. Density – Controls the density of the cumulus and stratus types of clouds. A value of 1 fills up the sky with clouds. See the Clouds Density example for more information. Denisty Multiplier – Variety – Controls the variety of the cumulus and stratus types of clouds. See the Clouds Variety example for more information. Seed – Generates a random value, based on the given number, to change the pattern of the clouds and the Contrails. Cirrus Amount – The maximum value of 1 fills the sky with cirrus clouds. Decreasing the value, lowers the presence of such clouds. When set to 0, the cirrus clouds are completely gone. See the Clouds Cirrus Amount example for more information. Height (m) – Determines the Clouds position in height. See the Clouds Height example for more information. Thickness (m) – Lower values make the cumulus and stratus types of clouds thin and sheer/lucent, while higher values make them full and heavy. See the Clouds Thickness example for more information. Longitude Offset (m) – Moves the cloud system by the X axis. See the Clouds Offset example for more information. Latitude Offset (m) – Moves the cloud system by the Y axis. See the Clouds Offset example for more information. Longitude Phase (%) – Controls the phase by the X axis, can be used to fine-tweak the cumulus and stratus clouds appearance. The appearance of the clouds loops at 0, 100, 200, etc. This parameter can be animated to resemble natural clouds appearance. Latitude Phase (%) – Controls the phase by the Y axis. Can be used to fine-tweak the cumulus and stratus clouds appearance. The appearance of the clouds loops at 0, 100, 200, etc. This parameter can be animated to resemble natural clouds appearance. Enable Contrails – When enabled, plane contrails are simulates in the sky. Number of Contrails – Determines the number of contrails generated. See the Number of Contrails example for more information. Contrails Strength – Determines the opacity of the contrails. Lower values create less opaque trails, which look older. See the Contrails Strength example for more information. Contrails Distortion – Determines the amount of distortion in the contrails. See the Contrails Distortion example for more details. Contrails Offset Longitude/Latitude (m) – Offsets the contrails by a given value, according to the X or Y axis. See the Contrails Offset example for more information. Contrails Time – Determines how long along their way the planes are. See the Contrails Time animation for more details. |
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Example: Clouds Density
The Clouds Density parameter controls the amount of clouds in the sky. The higher the value, the more clouds appear in the render.
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Clouds
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Example: Clouds Variety
This example shows the effect of the Clouds Variety parameter on the clouds' distribution and look.
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Example: Clouds Ground Shadows
The Clouds Ground Shadows option controls whether or not the clouds cast shadows in the scene.
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Example: Clouds Cirrus Amount
This example shows how increasing the Clouds Cirrus Amount increases the appearance of the cirrus clouds in the render.
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Example: Clouds Height
This example shows how the clouds change their position in the sky with increasing the Clouds Height value.
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Example: Ground Shadows
The Ground Shadows option controls whether or not the clouds cast shadows in the scene.
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Example: Contrails Time
The frames in this animation show the Contrails Time parameter with values ranging between 0 and 2.0, with a Step of 0.2.
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Options
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Invisible – When enabled, makes the sun invisible, both to the camera and to reflections. This is useful to prevent bright speckles on glossy surfaces where a ray with low probability hits the extremely bright sun disk. Affect Diffuse – Determines whether the Sun affects the diffuse properties of the materials. Affect Specular – Determines whether the Sun affects the specular of the materials. The multiplier controls the sun's contribution to specular reflections. Affect Atmospherics – When enabled, the light influences the atmospheric effects in the scene. This option is not available with V-Ray GPU. Diffuse Contribution – Controls the Sun's contribution to the diffuse illumination. Specular Contribution – Controls the Sun's contribution to the specular reflection. Atmospherics Contribution – Determines the amount of influence the light has on the atmospheric effects. LPE Label – Allows a label to be assigned, which can be used to reference the light in a Light Path Expression. This is especially useful when working with the Light Select render element to evaluate custom light contribution in the scene. |
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Example: Contrails Time
The frames in this animation show the Contrails Time parameter with values ranging between 0 and 2.0, with a Step of 0.2.
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Options
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Shadows
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Photon Emission
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Shadows
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Include/Exclude
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