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This page provides information about submitting render jobs to Chaos Cloud from V-Ray for Blender.

Overview


Submitting render jobs to VCLOUD can be done easily and directly from V-Ray for Blender's interface. This page walks you through the steps.


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Chaos Cloud requires the installation of the Chaos Cloud Client application. It is installed automatically during the V-Ray installation. For alternative installation methods, please visit the Installation of Chaos Cloud Client page.

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If you add a new version of a job you have already submitted, its upload becomes much quicker than the initial upload. Chaos Cloud compares every new job to the existing ones, and if there is a match, the client app uploads only the changes. This is useful when you make a new iteration of an existing scene and is why it's recommended to keep your jobs in Chaos Cloud while you are still working on them.


Submitting Render Jobs

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V-Ray provides built-in integration with Chaos Cloud, allowing you to submit render jobs to the cloud directly from Blender using the dedicated Submit to Cloud button, which is located in the V-Ray Menu.

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A Submit to Cloud window opens, where you can confirm the export of the current scene and submit the exported .vrscene to the Cloud.

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  • Here you can specify the name of an already existing Project or create a new one. Then, give a name to this new Job.
  • Once you click Submit, the Chaos Cloud page opens on your current job and starts rendering if you have enough Cloud Credits.
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On the Chaos Cloud page, you can view details about your render.

When the render is complete, you can click Download to download the scene as an .exr

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Footnotes

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  • .vrimg is a Chaos proprietary file format used by the V-Ray Frame Buffer to store the rendered image incrementally (bucket by bucket) while rendering in full floating-point format, with all available render elements. It is used as a render output but it is not recommended to use it as a texture file format. VRIMG contains metadata, i.e. render statistics. It supports dynamic bucket size.

  • When a scene has no visible lights, and GI is disabled, a default light is exported with the active camera. In the case of multiple camera exports, rendering from a different camera can have unexpected results.